Operants (Lorica)

Classes of Operants
There are 7 operants in total, most of which are necessary in just about all spells. All but one are represented by an element in Prismatic.

Boolean / mathematical
Element: Earth. Performs all the number crunching, conditionals, and variable work.

Anchor to / shift
Element: Water. Connects stars to a material or to a material somewhere else, thereby moving it.

Create / delete / alter matter
Element: Fire. Creative destruction.

Detection / analysis
Element: Gold. Keeps the spell informed as to its environment, which in turn determines what it does.

Spell initiator / spell pathway connector
Element: Blood. Initiates the spell or a key part of it via a specific "key", or connects spells.

Portal to a secondary inside
Element: Air. This allows a spell to portal to a secondary inside (though this type of magic just isn't all that common).

Change in time
Not available at time of Chronicle. Because its discovery comes very late in Lorican history, and because it cannot effect the originating reality, it does not show up anywhere in Prismatic.