Chronicla/2/3 (Lorica)

=Instruction Block=

Chapter 16: Air Channeling

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 * Next day. The group awakes from their stay in an inn. Qura, Tyl, and Andar register at the Academy.
 * It costs a lot so they’ll only be able to spend a few days taking courses. The rest of the gang goes job-hunting.


 * They take a quiz which determines their focus. It’s not about ability, but rather, personality.
 * Before school begins, the Archmage urges the newcomers not to fight each other like every class before them did.
 * Qura's air channeling teacher Ariel is a nice lady and Qura instantly builds friendship with her.
 * The Academy's environment is very different from those in most towns; the students are free to do as they like.
 * Qura is into air magic because it connects with her endless aspirations and dreams.


 * The air channeling class practices wind dances. Qura makes quite a few friends who are also into air (Seria).
 * Learning this stuff takes a lot of hard work and practice, since the movements must be quite precise or else do nothing.


 * That afternoon they are given a dorm based on their focus. Qura's dorm-mates are all air channelers and soon friends.
 * That evening a fight breaks out in the dorm regarding students' magic abilities. Qura identifies bullies as enemies.
 * The enemies are mostly fire channelers, since those with combative spirit often end up in that class.


 * Qura stays out of the fight even as her friends are beaten up because she has never fought and doesn't want to.
 * When the air channelers get beat, Seria and others ask Qura to join in, and the bullies taunt her, but she couldn’t do it.
 * Ariel then comes by and, seeing the fight, soon decisively defeats the bullies. Qura is amazed and vows to learn more.
 * Expecting the fire channelers to strike again, they help each other improve their wind dances (which is protective).
 * Wandering around, Qura stumbles upon Tyl challenging Ariel to prove the versatility of air magic.
 * Tyl keeps going back to the topic of using wind to buffet another person. She walks away disappointed.
 * It’s not possible to use air channeling to do the things that Tyl’s captor did using true magic – they’re like different worlds.


 * Tyl tells Qura and Andar that she’s dropping out. When asked why, Tyl says that this isn’t what she was expecting.

Chapter 17: Master of the Elements

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 * The next day they have to take the other 3 (non-focus) classes. Qura learns fire, earth, and water channeling; it's hard.
 * Igniting fire; molding earth; condensing steam. Qura is barely successful at them; in fact few are. She falls asleep.


 * Near the end of fire class, Elysian says he knows all this stuff and wants a commendation. (Fire channelers not here)
 * Raneid accepts the challenge, and soon he is testing what Elysian is capable of. Elysian copies Raneid’s actions.
 * Elysian doesn’t tell anyone, but he can memorize things perfectly, and then apply them flawlessly.


 * Everyone is amazed by Elysian’s skill with earth channeling. Raneid gives Elysian a commendation.
 * Other students criticize Elysian for showing off and taking the teacher’s time, preventing them from learning.


 * After fire class, Qura sits beside Elysian and cheers for him. Elysian is immediately charmed by Qura’s beauty.
 * The two have lunch together. Elysian is very chivalric toward Qura and is even willing to tutor her on the art.
 * Qura is far less skilled at learning that Elysian is, but he respects her and tells her that with effort, she will master the art.
 * Elysian tells Qura that these commendations allow him to take the next level course in that particular element.
 * Next is earth class. Attacks are introduced, and the students are given a target to focus their fire on. Elysian’s not here.
 * 
 * Qura dreams that the fire bullies take on the air and water channelers while the teacher is away.
 * The water channelers use the beach, but both they and air channelers are on the defensive.
 * However, when Qura becomes their target she wills it all to stop and suddenly everyone is frozen in time, to her awe.
 * In her surprise she bursts awake, causing the other students to stare in surprise and ask if she’s okay.
 * Next is water class. The teacher starts off with the general info about how this is different from the other disciplines.
 * Then the students practice creating water out of steam. Elysian says he’s the best one in the class.
 * The fire bullies are now very angry, viewing this as an insult. Several choose to attack Elysian, using fire and water.
 * Elysian starts off poorly, but in just a short while he has become skilled at the art and easily defeats the others.
 * Watching this, the water teacher, Darya, sees that Elysian didn’t know it at the beginning but learned very quickly.
 * Elysian gets his fourth commendation, and then he shows Qura the four commendations he has obtained.

Chapter 18: Flaw in the Trap

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 * 
 * Early morning, the fire channelers launch a sneak attack, and Qura wakes up to find herself sedated.
 * The fire channelers are afraid of Qura and thus want to neutralize the threat she represents, yet don’t dare to kill her.


 * The place burns down, but Qura is too weak to call for help. It seems a miracle that she survived the fire in her state.
 * Qura storms into Orange Dorm, halting attacks in midair, time-freezes the fire channelers and interrogates them.
 * At lunch Darya treats the class to some wine (which isn't illegal). Suspecting attempted poisoning, Qura spills hers.
 * She suspects others might fear her for her ability to freeze them in place, and so might want to eradicate her.


 * Then she asks for the wine Darya already drank from and gets it. Halfway through class Qura collapses from the poison.
 * Andar rushes to get her a antidote wine. Qura recovers. Meanwhile, Darya was too shocked to do anything.
 * The principal, Nuba, meets Qura and voices his suspicion that Darya is up to something more dire than just killing Qura.
 * Together with the air channelers who share the Violet Dorm, they devise a plot that would reveal Darya.
 * The plan is for Darya to stumble upon a captive and alone Qura, whereupon she would try to kill her - but then the others
 * would intercept, with the principal bearing witness.


 * Shortly after they bind Qura, the air channelers are entrapped and defeated by water channelers, who then free Qura.
 * Darya happens upon them at roughly the same time, and starts fighting the water channelers who appear to be binding her.
 * With superior magic Darya defeats the others, then proceeds to free Qura. Qura says the water channelers didn't do it.
 * Instead she claims the fire channelers did so, and Darya goes off to roundly beat them. Qura no longer knows who to trust.
 * Later, Qura goes to meet the water channelers, claiming the fire channelers did it. They call her BS and drag out an
 * air channeler, Erba, who had evidently spilled the beans on Qura's plan because she believed it was too risky for Qura.


 * Qura flees out of Blue Dorm with the enraged water channelers in pursuit.

Chapter 19: Modes of Learning

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 * Next day, noon. Qura has just managed to learn another move (gust). She meets up with Elysian again for lunch.
 * It is now quite obvious that Elysian has taken up an interest in Qura. However, Qura won’t show such affection back.
 * Quite a lot of girls have directed their attention to Elysian, having received news of the cool things he did.


 * Qura tells Elysian about her dream to become a mage, saying how Elysian is her role model and aspiring goal.
 * Air class resumes. Qura and Seria practice together. Qura’s air channeling had already markedly improved.
 * Ariel takes note of Qura’s improvements and offers to teach simple levitation after school.
 * FF. After school. Qura goes to Ariel’s office and Ariel teaches her a variety of moves for her to practice on.
 * Qura practices all the way to Violet Dorm and teaches her moves to the others.
 * Next day. Qura has been practicing her new air moves the entire day, even back to the dorm. Seria comes in late.
 * Qura and Seria have a competition to see whose is better. Despite Qura’s better techniques, Seria is still better.
 * Seria also has learned a few moves from a book. Seria says that there’s plenty more where that came from.


 * Seria tells Qura that she’s planning to sneak into the Academy’s library, believing they can learn better skills that way.
 * They’re not simply allowed access to the library, so there’s a risk that if they get caught they’ll get expelled.


 * That night they sneak into the Academy’s library and start reading things, learning techniques.
 * They don’t perform any of it while at the library because it might alert others, and they don’t take the books with them.

Chapter 20: The Turncoat

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 * 
 * Qura waits for the turncoat to return to their dorm, too angry to sleep. When Erba arrives, Qura lambasts her.
 * When she chastises Qura back, accusing her of having a very bad plan, an outraged Qura zaps Erba with lightning.
 * Having entirely surprised herself with this act of murder, Qura lets the air channelers bind and take her to see the principal.


 * Nuba and Aria argue over her punishment; Aria wants her executed for witchcraft but Nuba wants Qura to live.
 * Qura is put in the Academy dungeon. Aria comes and laments that Qura had to do so many bad things.
 * These are things Qura never actually did, so she believes someone has been feeding Aria lies.
 * Aria turns Qura's cell into an icy prison. But before Qura suffers from hypothermia she manages to blink and teleport.


 * She suddenly finds herself naked in Altair's hotel room. After getting dressed, she reveals what had happened.
 * Qura asks about the spells she's been using and Altair explains it's all because of Reginylgynae, and that there's more.
 * Qura has by now been partially reconciled with Altair - as long as he doesn't get in the way of her free spirit.

Chapter 21: Mission to Eugail

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 * FF several days. The gang and the girls are in Eugail, having accepted a task back at Iutarru to hunt bandits.
 * They meet up with Darla, who tells them where the bandits were last spotted and gives them weapons.
 * The gang goes into the cave and using weaponry and channeling quickly overpower the bandits taking residence.
 * The bandits are taken captive to Darla’s house, and the gang gets money and a new mission: to find their journal.
 * Ostensibly the journal would hold information that could incriminate them. The hideout also held create-air faera.


 * The gang goes to locate the journal in a nearby cave but instead come across Cerulea (who lives nearby).
 * Cerulea tells them of her relation to the bandit leader and that the group was only trying to prevent illicit slave trade.
 * Darla and co. were trying to eliminate the people interfering with their plans and at the same time appear good.


 * Cerulea hands over the journal, which turns out to hold, above all others, information on casting true magic.
 * Tyl immediately realizes it for what it is and starts jotting down notes along the way back.
 * Thinking Darla may be intending to trap them as well, the team stops before reaching the house and makes spells.
 * The journal tells the team how to make tele-anchored spells. So an air shield can be created around one’s hand, etc.


 * Tyl also discovers how to use spell-inhibitor and spell-initiator with a switch and tubes to make it easy to turn on/off.
 * The team returns to Darla’s house with the recovered journal. The bandits they had captured earlier surprise them.
 * The leader was standing watch outside the cave and tailed the team as they delivered the captives, then sprung.


 * After a little bit of a struggle in which the team utilizes their invisible deflective shield, they realize they’re allies.
 * The two groups celebrate their victory at having found the local slave trader. The bandits want them to find proof.
 * Bandit leader Roniel had extracted info from Darla about where the slave trader meets his counterparty.


 * The team goes there at nightfall to spring a trap on the other side and succeeds in capturing them, getting their proof.
 * But they are in turn surprised by the bandits immediately afterward. Most of the bandits are weak and are defeated.
 * Roniel conjures a heat shield, and withstands until he’s finally vanquished. The team asks why Roniel betrayed them.
 * Roniel saw that they were magic users, so that they were rivals, could lure enemies and had stolen their magic.

Chapter 22: Modes of Learning 2

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 * The next day Qura and Ariel start performing the techniques they learned while in the library.
 * They manage to master the moves fairly quickly. Ariel takes notice and wants to know how they learned these moves.
 * Ariel sets them up in a prisoner’s dilemma and Qura ends up spilling. Seria is expelled and is very angry at her.
 * Qura eavesdrops on a faculty meeting discussing the recent trespass into the library and what to do about it.
 * It’s obvious they’re going to set up traps to catch those going in.


 * Qura asks Elysian why it is that the library is off-limits. Elysian replies that the teachers are greedy.
 * If the books were simply lent out, people would learn without attending class. That would cut into tuition.


 * Over the next day Qura tells her friends about Elysian’s conclusion about the library. Everyone gets angry.
 * Qura even meets up with the fire channeling bullies and tells them this, redirecting their anger at the teachers.
 * Teachers accost Qura and tell her to stop spreading rumors. Elysian interferes, telling them to leave her alone.
 * Now very angry, the teachers attack Elysian, while Qura watches from a distance. Elysian is defeated and expelled.
 * The leader of this group of teachers is water-channeler Raneid, who knows that Elysian is a fast learner.
 * The teachers are all capable of channeling the other elements to some extent but are best in their own.

Chapter 23: Memory Eye

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 * Qura goes to Elysian’s dorm. Under the pretense of packing up, Elysian trains the new moves he learned from the fight.
 * Elysian reveals to Qura that he has high-acuity Memory Eye, tells her what it does and how he got it.
 * Flashback. Years ago, Elysian was in a fight against bullies and he was always getting beaten up.
 * But he learned very quickly from his mistakes and after several more encounters he defeated the bullies hands-down.
 * The current situation is a lot like that except now the moves everyone is using is higher-level.


 * Elysian says that he already has quite a few commendations. The real reason of getting them is to prepare for showdown.
 * Despite Qura’s warnings, Elysian goes back out and encounters the teachers again.
 * The teachers, thinking they can beat Elysian, are unprepared for him using their moves against them with such skill.
 * It now becomes obvious that Elysian has Memory Eye. Raneid warns the others not to use high-level techniques.
 * Nevertheless, Elysian pushes so hard on them that they are forced to gradually use their high-level techniques.
 * Elysian no longer operates under the pretense of already knowing all the material and directly mimics them.


 * The teachers are forced back to the Archmage’s Tower and retreat, fighting all the way to the top, Qura following.
 * The Archmage isn’t around and Elysian trumps everyone else. The teachers say he’ll pay when the Archmage returns.
 * Elysian puts graffiti all over the Archmage’s tower, making some teachers rush out to locate the Archmage.
 * Later, when Qura asks why Elysian did this, he said he had to in order to get the Archmage to return ASAP.

Chapter 24: Revelation

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 * 
 * The next day, Qura returns, while Altair arrives as a "late student". Qura tells everyone she's looking for Aria.
 * When Aria fails to show up, she is convinced Aria is trying to kill her. Meeting up with Nuba, they find Aria.
 * Nuba overcomes and kills Aria with Qura's consent, saying that everything will now return to normal.
 * Along with her friends, they go into Aria's room looking for stuff a rogue mage would take, but don't see them.
 * Suspicious, Qura rushes into Nuba's room and finds the man entirely petrified, and rushes out in fear.
 * Qura talks to Altair, saying how Aria must have done this. Annoyingly however, Altair is not paying much attention.
 * When Qura is indignant at having been treated so, Altair tells Qura that Nuba was the rogue mage, telling his story:
 * Altair, having heard Qura's story, meanwhile wasn't convinced. In a duel with Nuba, he forces the principal to slip.
 * Nuba casts magic to protect himself from high magic (creae darta) that only rogue magi would know to be deadly.
 * Qura had been sent in first because Nuba knew which face to watch out for (Altair) and would then cease his work.
 * But with Qura going in first, Nuba's "alarm" didn't go off and so he let slip his desire to capture Qura for knowledge.


 * Altair forces Tiresias to confess, then uses a golden scroll to bring his verdict: death.

Chapter 25: Clash of Two Magics

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 * School continues with the teachers wary of Elysian and trying to get Qura to help stop Elysian from fighting them.
 * School has pretty much fallen apart, with everyone fearful of his abilities and trying to catch up with him.
 * Elysian is actually quite popular, teaching the other students and angering the teachers; their tuition had dried up.
 * Elysian is offering his own sort of free education within the Academy. Students stop paying to learn from teachers.
 * Some students are claiming he’s even better than the Archmage. Elysian regularly picks on and defeats the teachers.


 * The Archmage shows himself at last and strikes Elysian with a paralysis attack. Instant KO. Elysian is imprisoned.
 * Having had experience with Tyl’s magic, Qura realizes that the Archmage’s move wasn’t channeling at all.
 * The Archmage is the only one of them wielding a staff. Indeed, it’s the staff that caused the paralysis attack.


 * Qura knows that the Archmage will strike her down unless she seems to fully believe that it was channeling; acts so.
 * Qura visits Elysian in prison and asks why he had to fight all the teachers instead of just learning from them.
 * Elysian replies that it was the only way to make sure that he knew all the channeling techniques there were.
 * Elysian finds it shameful for the Archmage to use true magic on him; he has little experience with true magic.
 * Elysian doesn’t reveal to Qura that he can easily escape from prison and will be setting off to Detariya. Qura is sad.


 * Qura realizes that channeling will only get one so far; the real magic to be learned is Tyl’s true magic.
 * They had already seen all there is to learn from channeling. Qura tells this to Andar. Both of them drop out.

Chapter 26: Introduction to Faera

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 * During this time Tyl and the others have been living in Greyhound’s hideout. Qura and Andar visit them.
 * The rest of the gang has been training melee in preparation for the city's upcoming fighting tournament.
 * Qura says that she wants to learn Tyl’s kind of magic (true magic). Tyl is at first rather wary.
 * Tyl tells Qura a story of a “rainmaker” who boasted he could summon rain, but after he did so he was executed.
 * In other words, society is fearful of people who can use true magic, even though they’re not afraid of channelers.


 * Qura is resolute, since she’s seen the power that the Archmage wielded.
 * Tyl shows Qura her expanded collection of faera, showing her what small magic each of them can do.
 * In essence, the basic components of much-desired magic is actually right around us, hidden under our noses.


 * Tyl shows Qura her own field book, which recounts even more unexplainable phenomena she's encountered.
 * Tyl concludes that each faera seems uniquely suited to its niche, just like flora and fauna are to theirs.
 * Tyl explains her interpretation of the faera of the world and how it is that they can cast magic as well.
 * The faera are bonded to a nearly infinite variety of living creatures (such as beetles and plants), improving them.


 * In her explanation, Tyl brings up the fear of the bear, weakening of the wolf, pulsphere, etc.
 * Tyl then explains how it is that she’s able to create her own spells using faera or using the candleholder.
 * Tyl explains to Qura as she goes through the process of creating a knockback contraption from scratch.

Chapter 27: Magic Hunters

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 * FF 2 weeks. Andar and his gang are still training. They’ve tried to teach Qura as well, but she only messes up.
 * Yuna, Qura and Tyl have been touring the city's marketplaces for unusual things, adding them to Tyl’s collection.
 * Qura has a scheme to discover more magic, putting out ads to reward those who have seen magical phenomena.
 * Before long people start showing up to the hotel room Qura reserves. Only one of them actually is a nascent mage.
 * This clueless teen works with the party to develop his first working spell, anchoring create-light to a sword.
 * Tyl realizes right away that this spell-anchor faera is useful, and so resolves to steal some of it.


 * Andar arrives and is dismayed. Realizing the teen will spill their secrets, the team ties and gags him in their hotel room.
 * Eager, Tyl works some more with her faera, learning how to propel a spell's anchor (needed for all projectile spells).
 * Suddenly a martial artist hailing from the Order of the Dancing Blade attacks, wounding Andar. Yuna fights back.
 * During the battle Qura makes an impromptu blast potion and uses it to hurt the unsuspecting aggressor.
 * The martial artist can't prevail against numbers and magic, and flees. Qura tends to Andar.
 * Andar reprimands Qura for using this risky scheme to learn more magic - and becomes the party's conscience.
 * They leave the hotel, taking along with them the tricked teen's magic and stock of faera.
 * Andar complains that doing such a thing isn’t right, but everyone else thinks that the more magic they have, the better.
 * As Qura and Tyl are out buying things, Seria comes and challenges them to a fight. She had read from more books.
 * Seria can’t stand being inferior to Qura and so wants to settle this.


 * At first Qura is on the losing side. The battle’s over instantly as Qura uses Tyl’s comparatively overwhelming magic.
 * Qura is able to quickly turn its effects on or off, and also can cast explosive create air (blast potions).

Chapter 28: The Slave Master

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 * The party is walking through town when they meet a woman (Ceratel) trying to sell herself to someone for free.
 * A slavemaster pulls up in a carriage and his men forcefully take her back to the slavemaster's brothel. The team follows.
 * Slavery is legal in many parts of Lorica. The woman was a slave prostitute who wanted to escape such a life.


 * They wonder if this particular event may have anything to do with the bandit case they had back at Eugail.
 * The party charges into the slavemaster's brothel and say that they had accepted her offer, so she belongs to them.
 * Protest. The two sides get into a fight but Yuna easily beats the slavemaster's men, forcing him to accept defeat.
 * Upon request, Ceratel leads the party to the slavemaster's vault, which holds faera. Andar picks the vault's lock.
 * After they leave with Ceratel, the slavemaster files a dual abduction and robbery report to the town guard.
 * Shortly, the town guard surround and begin to fight the party, who uses magic to beat their more numerous foes.
 * The fight only lasts until the guard brings in archers - then the party surrenders. Qura discreetly hides.
 * When the slavemaster goes to a restaurant that night, Qura comes over, seduces him and steals his license.
 * Without his license, the slavemaster supposedly doesn't own any slaves at all, so the party's actions weren't illegal.


 * Maya then reports the slavemaster's illicit activities to the town guard. The party, and the other slaves, are freed.
 * The slavemaster leads a nighttime assault on the party's lodging. They are swiftly slain by sword and sorcery.
 * Qura has set up light-and-motion triggered booby-trap spells at their room's windows and doors just for this contingency.
 * The booby traps aren’t conditional magic; they’re just placed in a certain way that they’ll physically trigger.


 * Ceratel thanks the party profusely for having saved her. She tells them about the dungeon in Aureil.

Chapter 29: Anatomy of a Spell

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 * 
 * Teleporting back to the Citadel at Originum, the two are greeted by cheers. Emperor Da congratulates them.
 * Altair tells Da about Qura's role in it all. Da is at first displeased, but then gives Qura a gift: a weird.
 * Evening. In celebration of the pair’s first successful mission, they hold a fabulous banquet.
 * Altair tells Qura that the royal family wants its magic to stay low-profile, and that Qura must control her magic.
 * In their own rooms, Altair is working with his spells and Qura is in a nearby room, learning how to use the weird.
 * Remembering creae darta, she uses it - and ends up shooting herself. Altair rushes to the rescue, rapidly healing her.
 * When Qura awakens, Altair tells her a gray lie about what happened, leaving Qura unsure healing magic was used.
 * Seeing Qura is adamant on learning magic, Altair teaches Qura a lot - enough for her to ponder on for a while.
 * Some of these things that Altair teaches Qura has no idea about because they’re quite advanced.


 * Altair warns Qura that if she really wants to be good at spellcasting she must learn her math and physics.
 * Qura wanders around the Citadel, casting magic throughout its parks and extending the concepts she's learned.
 * Qura meets up with Renin, who gives a proper introduction and is quick to befriend her and teach her more magic.

=Odyssey Block=

Chapter 30: The Fighting Tournament

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 * While they are practicing, an old man named Ceratel comes up and gives them some combat potions.
 * After a short debate about the ethics of cheating, Qura convinces Andar that the reward is far more important.
 * Another group of contestants passes by and, after seeing their abilities, calls Andar and his gang scum.
 * This makes the team very angry, but Andar is able to maintain his cool and save his wrath for the main competition.
 * Qura treats the Greyhounds to a pre-tournament lunch. Later, the bartender says that Qura put a potion in their drinks.
 * The Greyhounds find out about this but it's too late to wait for it to wear off, so they just have to cheat.
 * At this point Yuna and several other Greyhounds decide not to participate for ethical reasons.
 * Meanwhile, Yuna learns from Qura just who gave them the potions, planning to possibly kill Ceratel.
 * In their anger, they force Qura to drink one of the potions so that she won't be playing fair either.
 * The match begins. Qura fights better than she expected. However, she still ends up losing quickly.
 * Most of the opponents are fourth swords, since second swords are pretty much staying out of it and first swords are rare.


 * The tournament progresses. Several of the Greyhounds get to the later levels. Andar wins the tournament.
 * Andar had to fight several times against other third swords but he won because of persistence and belief in the potion.
 * Andar may be a third sword, but he’s a very good one, and he has the drive to prove to everyone that he deserves respect.


 * Qura asks Andar how he did it. Andar said that ever since he was disowned, he knew the value of never giving up.
 * Andar tells Qura about the time when he had no allies and all the superior Edistel bullies picked on him.
 * Andar managed to survive all their attacks, escape, and improve his fighting ability.
 * The reward is revoked. The guards now come in to hunt down all those who did well, especially Andar.
 * The contest was staged by the city as a sting operation against the most skilled rogues in town.
 * A still-running Andar finds Yuna, explains the situation and Yuna has Andar cross-dress. The guards are left clueless.

Chapter 31: The Journey Begins

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 * They regroup with the other gang members and flee Iutarru with Stresa's help. Black Bear is once again in business.
 * Qura, Tyl, Andar, and Yuna bid farewell to their newfound friends (and their gang) and set off on a long-term expedition.
 * At this point a furious Andar realizes that their immoral behavior must come to an end or they'll be the ones punished.
 * This prompts Qura to tell them what really happened. Flashback.
 * Qura had told the bartender that she had added the potion into their drink so that he would pass it along, but it's untrue.
 * The belief that one had the benefit of the potion was enough to make them perform remarkably better.


 * However, Qura did use the potion and it worked admirably, which meant that Ceratel really was an alchemist.
 * Yuna decides to hunt down Ceratel and then kill him.
 * The party had learned that Ceratel has gone northward and decided to find him so as to get some answers.
 * They rest at the city outskirts. Tyl uses create electro-negativity on iron and they create a simple compass.
 * Qura tips Andar’s arrows with create ethanol faera.
 * An arrow is a delicate thing. So Qura anchors create-ethanol liquid on one side, and anchors spell-initiator on the other.


 * Andar has Qura and Yuna walk far in front. Qura doesn't know why, but concludes that Andar likes Tyl and becomes jealous.
 * Soon, highwaymen ambush Qura. Andar then springs on the highwaymen to devastating effect, maiming them from afar.
 * The loot from the highwaymen includes a long sword (which becomes Andar's weapon), food, money, and leather armor.


 * Tyl enchants the sword with superheat moieta with an on/off switch.
 * On the road once again, Qura tells Andar more about the dreams she's experienced.

Chapter 32: Aureil Dungeon

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 * When they get to Aureil Dungeon they are shocked to stumble across corpses and almost decide not to continue.
 * Tyl tells them not to give up, that scary situations like these are also the most rewarding opportunities to learn more.


 * They press on and brave a variety of dangers. They finally realize just what a dungeon is made to be.
 * Realizing they need more support, on the spot Tyl creates spray attacks, fire potions and spell inhibitor potions.
 * A dungeon is made by a mage who wants to leave a legacy for those who can get past its dangers.
 * The Entyreal dungeon was far safer. Aureil's is a much more deadly dungeon, with a supposedly better reward.


 * As they proceed through the dungeon Andar gets plenty of opportunities to get the girls out of trouble.
 * They come pretty close to using up all of the little bit of healing drinks that they had brought along.


 * Along the way they encounter several magical things, and Qura adds each to her moieta collection.
 * The trio succeeds in getting to the treasure, an animated sword. It starts attacking them and immediately impales Andar.
 * Yuna manages to get the sword stuck, then locked back in scabbard. They treat Andar's wound with alcohol.
 * Being low on the alcohol, they instead create an impromptu cauterizing spell to get the serious wound to stop bleeding.

Chapter 33: The Water Strider

 * Planning: [[Image:100%%.png]] | Writing: [[Image:0%%.png]]


 * The party arrives at Ersanctil, which has a strange law forbidding anyone to go near the coast.
 * Something in the sea has attacked the port and ships, forcing the Lord of Ersanctil to stop all shipping in the area.


 * The party meets the Lord of Ersanctil, and earn clearance to the coastline. They get smacked by a massive wave.
 * Several party members are injured. The lord forbids them from getting in danger again, and they get room at an inn.
 * Andar urges them to leave. However, Qura begins working on a modified electro-negativity spell for use with arrows.
 * They successfully use the enchanted arrows to cause lightning on a sunny day, with the lord secretly watching.
 * This requires considerably more effort than they were able to muster previously and nearly run out of moieta.


 * Tyl figures out the meaning of the scroll they found. They use spell replication to get enough moieta for spell.
 * Qura convinces Andar to give it a third try. The party then meets up with the town’s lord once again.
 * The lord gives them a second chance, this time adding in slippers that allow the wearer to walk on water.
 * Second attempt. Andar fights the "water elemental" but his arrows either miss or are deflected by water.
 * Andar is knocked out and the slippers drift back onto shore. The lord once again refuses to let them near the sea.
 * Qura tries again, this time analyzing the properties of the slippers and extracting water-to-ice faera.
 * In the process they discover that it’s possible to scrape off the bottom; way of extracting moieta from an artifact.


 * Qura enchants her arrows to freeze whole patches of water into ice. At night she returns to the seaside.
 * They also come up with other spells, such as heat balls for splash damage and spherical knockback balls.
 * Qura and the rogue mage battle. Qura freezes waves into walls of ice, and traps the submerged mage in ice as well.
 * In addition she uses the whole collection of spells she and Tyl had worked to develop up until this point.


 * Qura then interrogates the rogue mage, taking his water staff, before telling the Lord of Ersanctil the good news.
 * As a reward, the thankful Lord of Ersanctil provides the party with a riding horse each and free passage to Irisfal.

Chapter 34: The Pirates of Irisfal

 * Planning: [[Image:75%%.png]] | Writing: [[Image:0%%.png]]


 * The party's ship is intercepted within sight range of Irisfal's port by a skull ship, and pirates from the faster ship board them.
 * The battle is soon over and the pirates win. Their leader, Jack, is willing to let them leave safely in exchange for Qura.
 * Alarmed, Qura attacks the pirates with her projectile magic but sailors from her own ship bind her and hand her over.
 * The pirates leave with their trophy maiden, and the sailors reach Irisfal. Andar, as party leader, goes to see the magistrate.
 * The pirates disembark at a local island, too close to Irisfal. Jack demands that Qura cast magic but she isn't able to comply.
 * At first Jack thinks Qura's just being disobedient, and so shows her some corpses. Qura tells him what the problem is.
 * She needs materials to cast spells with. The pirates have their own little stash, and Qura shows them how to cast spells.
 * The magistrate hears Andar's story and agrees that the pirates must be stopped, and assigns Stresa's ship to the task.
 * After a short while Andar finds the pirates' hideout, attacks them. To their surprise Stresa's men turn on Andar's party.
 * The magistrate, Stresa and Jack are into it together. The pirates attack using the magic Qura has taught them.
 * Problem is that the magic he’s introduced is all very basic. They won’t hold up against the level of magic Tyl possesses.


 * Yuna alone manages to escape the trap, and swims back to Irisfal. Andar's team loses badly, until two other magi show up.
 * They have been independently lured here by the hope of learning more magic. Soon they capture and interrogate pirates.
 * A battle of magic breaks out between the pirates and magi and soon enough, between the two magi. The winner then leaves.
 * The magic the magi use are just way too advanced, including many things Qura had never even dreamed of.

Chapter 35: The Skulls of Irisfal

 * Planning: [[Image:75%%.png]] | Writing: [[Image:0%%.png]]


 * Yuna goes to see the magistrate intending to kill him, but instead falls into a trap. (The court has pirate sympathizers.)
 * In jail, Yuna is visited by the magistrate and his daughter Ceratel. The magistrate frees her, explains the situation to Yuna.
 * The magistrate had made a deal with the pirates as long as they kept searching for Ceratel - which they hadn't done.
 * Stresa's ship is dispatched once again, except now they're going after the pirates. Stresa leads them into an ambush.
 * Stresa is actually on the pirate's side. The pirates actually control 3 skull ships. Yuna slays Stresa when she realizes this.
 * Stresa's ship is easily sunk by magic-equipped pirates. Yuna stows away on board a skull ship, killing pirates in secrecy.
 * Eventually Yuna is found out. But the captain turns out to be Andar, whose team has commandeered the ship.
 * Andar tells Yuna of how two other magi interfered, letting him rescue his teammates and get Qura her magic back.
 * After the magi left, the team all used Qura's magic and won, capturing Jack and using this ship to replace another.
 * The 3 skull ships fired on Stresa's ship, having been tipped off by Stresa via his carrier pigeon.
 * Qura, working on her spells, has developed a ship-puncturing spell. With a few shots she easily sinks the other two ships.
 * Upon their return to Irisfal, they are all invited to a feast by the repentant magistrate, who is happy to have Ceratel back.

Chapter 29: A Battle of Life and Death

 * Planning: [[Image:50%%.png]] | Writing: [[Image:0%%.png]]


 * A week later. They arrive in Altariya and seek a tavern. Everyone is talking about rumors of undead to the north.
 * People are stealing in daylight. Andar and Yuna sweep through main street, easily righting this wrong.
 * The guard then arrives and thanks them, inviting the team to a watchtower. The captain gives them a quest to do.
 * Altariya has had no encounters with the undead, but a cottage to the north has a graveyard that must be purged.


 * FF. Night. The team arrives at the cottage, and snags a corpse dissector.
 * Qura's made more progress on magic, including combined effect spells and stringing up effects into starscripts.


 * About to be executed, he tells them that he's learning about the body, tells them where to find his macabre notes.
 * The guards tell the villagers to incinerate the corpses, but they resist so the guards force them to do so.
 * FF. Going by sea, they and some guards arrive in one week at another cottage.
 * At the graveyard the undead swarm them but the team fights the skirmish off.
 * This undead throng is led by a single reanimated mage who can use a variety of projectile spells.
 * Undead aren't all that easy to kill since you have to break their bones, hence guards using mauls/hammers.
 * After the team wins the battle they add additional faera to their Irisfalne arsenal. The guards return home.

Chapter 30: The Scourge of Detariya

 * Planning: [[Image:50%%.png]] | Writing: [[Image:0%%.png]]


 * The party arrives in Ravine. The guards search for anything macabre; people are frantically trying to move out.
 * There are signs that the place is under siege. People avoid strangers; undead disguised as ladies detonate, etc.


 * At a tavern the party meets a pair, chat and decide to go undead-hunting together.
 * They set off westward. In the woods along the way they run into a few undead and the pair use magic to win.
 * The two sides exchange what they know about magic as they continue toward Eudrine.
 * The party knows that they'll have to defeat the pair sometime as well, or they'll be at risk too.
 * Eudrine is under attack by a battalion of undead, including archers and magi, when they arrive.


 * The team joins in the battle, wiping out a hundred undead. Some people however are hurt, even killed.
 * Now very angry, the pair go on the offensive. The party tails them, ready to provide backup if necessary.
 * They didn't know that their magic has caught the attention of another mage, who tailed the pair as well.
 * The party watches in shock as this other mage captures them and forces them to divulge their magical secrets.
 * Andar shoots the mage from afar, and the party frees the pair. However, the mage escapes into the ground.
 * Qura is able to gain some control-earth faera and logic-related faera in the process.

Chapter 33: Dissolution Solution

 * Planning: [[Image:50%%.png]] | Writing: [[Image:0%%.png]]


 * The party arrives in the outskirts of Seraphia nearly a week later. In the forest they run into a cult of necromancers.
 * It's not true high magic. These cultists are merely given control over undead and the related necromantic spell.


 * They barge in and immediately kill the head cultist, spurring the rest into defending themselves using a handful of undead.
 * Battle breaks out; more cultists fall and others escape, while Andar's team has superior magic and suffers no casualties.
 * The party brings news of their actions to the Count of Seraphia. They are rewarded a suit of armor, which goes to Andar.
 * The temple here houses a "well of dissolution" which contains water (holding a moieta) that can dissolve iron instantly.
 * This makes it a high priority destination for those wanting to become magi. Qura gets a vial of this magical water.


 * They buy a cheap, old copper sword (w/ green patina), then use the Anchacite to bind the magical water onto the sword.
 * On a hunch, Yuna liberates the animated sword from its scabbard, then uses the green sword to break it in one swipe.
 * Andar then repairs the green sword. When the work is done the green sword now suddenly obeys Mael's verbal command.

Chapter 34: Change of Heart

 * Planning: [[Image:50%%.png]] | Writing: [[Image:0%%.png]]


 * The party arrives in Memna and meet up with the guards. Together they go on a mission to intercept an undead caravan.
 * Along the way they have to brave various overgrown critters in the woodland. This allows Qura to collect even more.
 * The caravan is comprised of a variety of soldiers/spellcasters, living/undead, human/crafted.
 * The guards are led by the esteemed Elysian, who is able to deflect spells, etc. and easily crushes the opposition.


 * Upon their return the party is treated to a victory celebration. Everyone who participated in the venture is enjoying it.
 * The captain of the guard makes a speech condemning these unscrupulous magi, then they all drink.
 * The drink is actually a poison that makes them so weak they're helpless. Andar's party is put out of action.
 * Realizing they've been tricked, Maya unleashes the animated sword on the guard, but Elysian makes swift work of it.


 * The captain reveals his hatred of magi and has them all locked up. Andar picks the lock. Though weak, they escape.
 * Meanwhile, the guard and others cheer the defeat of the magi. That is, until another magi throws the place into tumult.
 * Fighting breaks out, with the mage putting several people out of action (trapping and killing).
 * The mage is a master of fire spells, utilizing it to do all sorts of things including protection/attack/smokescreen.


 * The mage and Elysian have a showdown. Elysian wins.