User:Marker Mage

Hello. I plan to get a career in video game programming, and use my constructed world as a setting for my first big video game.

I expect that my treatment of my conworld, Warclema, will be seen as rather similar to how Maes Hughes in Fullmetal Alchemist treated his daughter. Should my conworld become popular enough to get fanart made of the various things in it, I WILL try to get it printed out in wallet size and carry it with me wherever I go.

I seem to mostly use a top-down-bottom-up approach to world building, where I start with the top, and then move onto the bottom, leaving the middle stuff for last. I do regret that I am not much of a map guy. I draw inspiration mostly from Unicorn Jelly, Chrono Trigger, One Piece, celtic and oriental mythology, and real life.

Me &amp; Warclema Before I Came Here
For a long time now, I've been wanting to create video games. I've tried it once, and enjoyed it to the point where the programming class I had taken in high school (business computer programming because they didn't have any others) was mostly spent goofing off by working on one. I have long planned to make one special video game, one that would have to wait until I learned more about programming before I would get down to seriously making it. That game was going to be called "Warclema".

During my high school years, I made plans for what would be in that game. I wanted it to be a RPG, probably a turn-based strategy game (Kinda like Final Fantasy Tactics, I guess. I haven't had enough experience with the genre.). I would go crazy with status effects, having it to where each one had various degrees of severity that would result in new things to worry about as a status effect gets worse. I would also have it so that the enviroment itself could have status effects of their own that could influence battle. It was mostly stuff like being able to set spaces on fire that will burn those who enter it, cover spaces in water that could conduct electricity from electrical attacks, cover spaces in snow or ice that could influence movement or be melted into water, stuff like that.

Once I moved away from game mechanics, I began to realize that I enjoyed explaining things about the setting. I enjoyed coming up with a reason for there to be floating islands in the game, and thinking about what it might cause. I enjoyed coming up with a summarized history. I enjoyed coming up with information that would go into an encyclopedia in my setting. I enjoyed creating information that would go into a wiki for the setting.

For now, I still do some thinking about the game I want to make. I had decided to make stories that take place in the setting without having the entire plot of the game I want to make (so I started the expanded universe and saved the main story for later). Right now, I thought I would use OC touraments on deviantArt to tell the stories and to get attention (I plan to use treat those OC tournaments as part of an alternative continuity once I get far enough along). I will also try to make at least one edit every week to my conworld page for Warclema.

My Duck Tape Hat
My duck tape hat is a product of my eccentricity and creativity combining into one. It can't be described, only shown. I've been stopped by the police because they were amazed by my duck tape hat. Some people think that I was on drugs when I made it (actually, I was off of my meds). I have given a name to my duct tape hat, and that name is Baron Mallard De Awesomé, Hider Of Bald Spots (the unnecesary capitalization is due to the extra awesome), but that name is likely to be updated as fashions change, so I decided that it needed a more permanent nickname of "Duck T. Hat". It has inspired a legendary artifact that will exist in my conworld (and yet the real original will be treated as nothing more than a tribute to the fictional version that is to come after it).

One of these days, I will get a picture of it that properly shows how awesome it is. Until then, I'm only comfortable showing it off in person.