21st Century World

21th Century World takes place in current day Earth but is developed over an alternate history that started at the end of WWII. Through this alternative history there are new nations, new political ideologies and the World Order is different from what we know today. Everything is possible in the political, commercial and military of the new 21th Century World.

The final objective of this project is the creation of an alternative world while establishing a "dashboard" where players can participate in a role playing game in which participants will govern the destinies of one or more nations.

Nevertheless, in order to maintain a stable framework for participation, a series of inviolable rules will be created to be respected by everybody. Also, there will be a commission of admins in charge on reviewing the articles written by participants and helping them with the rules.

Why rules are necesary? Simply because the objective of this project is not that everyone write his "novel", unless to create a common framework of roleplaying for all participants. 21th Century World is a community and therefore must have clear rules.

The Scenario
The design of the world must be made thinking that it will serve as a framework for an RPG, so it has to be playable and attractive for a group of players. The idea is to have a minimum of 5 active players that can handle regularly at least 2 nations each, although it is desirable that more players could participate.

For the development of the world, a series of historical "CANONS" will be established. This "CANONS" can not be altered during the game phase and all the new nations should adapt their national histories to the "CANON". Anyway, a group of admins will review the compatibility of new nations with the established "CANONS". According with the CANONS, there will be some superpower nations (2-4) that will be established as "CANON" and a number of "regional powers" (4-6) open to be developed as well as a group of "emerging powers" (6-10). The word "power" refers to a mix of factors as economy, diplomacy, military, technology, geography, etc.