Antiqui Mundus


 * This is a meta page for the Antiqui Mundus universe and therefore, should be treated as . This project is under construction. ALOT of construction. We still need to establish an active community.
 * Antiqui Mundus is a new collaborative roleplaying project based on the world in the first century of Anno Domini (AD).

Antiqui Mundus (Latin for 'Ancient World') is set on an alternate Earth with identical characteristics of nature, in an era where classical civilizations roam the world, spreading their influence across a land filled with hostiles at every corner and nook of The Continent (alt. Europe/Asia/Africa/Oceania), integrating more cultures, innovations, and produce. Of course, in order for such nations to do this, they must rely on the art of war. In this world where control is everything, you must lead your civilization, to either defend your culture and land from invaders, ally yourself with other peoples, or simply conquer all.

Rules of Antiqui Mundus
''These rules are currently in development and are subject to changes, especially since this thing is pretty new. Some of the rules are almost an exact copy of Altverse' rules.''

As is the case of any collaboration involving multiple users at a massive scale, rules are necessary. These are the rules of the Antiqui Mundus.

A fluid and open project, anyone can join and as it is in its early stage of development, anything can happen. That of course, is not to say that there aren't any rules or guidelines set in place. While Antiqui Mundus' politics and development may be chaotic, the real world process of coordinating such events certainly cannot be the same. These rules are agreed upon by the Antiqui Mundus community and if one is interested in joining, they must agree to obey these rules when participating in Antiqui Mundus. Community decisions are democratic and so, all policy changes to the community as well as the actual development of events are dealt with by all members.

Section I: Membership and Activity (Will be put in effect after community development)

 * 1) Anyone who desires to collaborate with an existing nation of the  Antiqui Mundus  must join the  Antiqui Mundus  community and ensure that their nation complies with the  Antiqui Mundus  history and current structure of the world. If the two's histories are incompatible, the person expressing interest must agree to modify their nation's history where ever, and whenever necessary.
 * 2) By joining  Antiqui Mundus,  one agrees to subject their nation to the qualms of  Antiqui Mundus  including but not limited to: political events, wars, revolutions, trading, diplomacy, crises, and natural disasters. They also agree that their project is jointly "owned" by the community.
 * 3) Any community-wide accepted events are canonical and therefore, such events apply to all collaborative nations. Any effects of said events be it positive or negative to a specific nation are canonical and binding depending on which nations were involved.
 * 4) Collaborators agree to resolve any conflicts or disputes regarding events or information together and that failure to comply may result in disciplinary action.
 * 5) If ever a collaborator leaves and does not participate in  Antiqui Mundus  for an extended period of time, their  Antiqui Mundus  nation shall, be given control over to the community or a designated fellow player. That, if the absent player returns to resume control over their country has been absent for an outstanding length in time, all changes made to their country during their absence are canonical and cannot be altered unless otherwise dictated by the community.
 * 6) The returning player may appeal to revert or alter any information on their country (including their wiki articles) but is a case-to-case issue. Collaborators of superpower nations and other influential nations can expect less hope in being able to change any undesirable modifications in their nation's decisions, history, or policies while collaborators of smaller nations can expect a higher chance of reverting changes.
 * 7) No collaborator who assumes the control of an absentee's nation may alter or change any existing history of that nation unless approved by the community.

Section II: Continuity and Canonical Events (Will be put in effect after community development)

 * 1) All events and history of your nation(s) must be consistent with  Antiqui Mundus ' and all other participating countries.
 * 2) Dates and other important events may be subject to the review of the community. The collaborator whose work is in question agrees to rectify any of its information to comply with  Antiqui Mundus'.
 * 3) If major real world events take place in a specific country, and that real world country or area is controlled by someone, the collaborator responsible may have the choice to include or not. If the collaborator agrees to have it included, the event, unless through the expressive rejection of the community consensus, shall become canonical in  Antiqui Mundus.

Section III: Nations (Will be put in effect after community development)

 * 1) All nations in the  Antiqui Mundus  must have wiki articles on the Constructed World Wiki which are heavily encouraged to be well-written, updated and maintained on an active basis, and are reflective and consistent with the world of  Antiqui Mundus.
 * 2) Additional nations are allowed but creating new nations for the purposes of deliberate personal gain (i.e., forming military alliances or political unions) shall be heavily discouraged and only allowed on a case-to-case basis.
 * 3) The same rules for nations also apply to ethnic groups.

Section IV: Realism (Will be put in effect after community development)

 * 1) HDI (Human Development Index): Because Antiqui Mundus is set in a time period more primitive than the modern standards of HDI, HDI is to be weighed very differently. The standards of Wikipedia will not apply.
 * 2) *Life Expectancy (LE): In this time, the maximum lifespan of the average human (old-age death only) is 50 years, and the minimum 25 years. Out of 50 years, choose the average lifespan of the members of your nation (only including those who have died of old age). You will have a decimal.
 * 3) *Illness Survivability Ratio (ISR): The ISR is the average ratio of LIVE to DIE for a sick member of your nation. The Illness Survivability Ratio is closely related to the general healthcare effectiveness of your nation, as well as any genetic immunity characteristics of the main ethnic groups among your nation. The average ISR in the world of Antiqui Mundus is between 10%-50%. Convert the percentage to a decimal.
 * 4) *Academic Level (AL): This is sort of like the average skill level of the people of the nation, when fully mature. AL is a guessed level out of 100, which involves the society's mastery of architecture (10), engineering (20), agriculture (30), healthcare (20), defense/war strategy (10), craftmanship (10). For instance, a nation with the score of 100 would be like the Roman Empire, while a "nation" with a score of 10 would be the Neanderthals. The score will be between 10-100. Divide the score by 100, and you will have a decimal.
 * 5) *The equation for HDI:
 * 6) **HDI = LE x  (2 x ISR)  x AL
 * 7) *As a result you will have a decimal between 0.01 and 1.0
 * 8) *Classes:
 * 9) **Class A: A nation with a Class A society has an HDI of 0.8-1.0. Real historical examples include Roman Empire, Parthian Empire, Chinese Han Dynasty, Kushan Empire
 * 10) **Class B: A nation with a Class B society has an HDI of 0.6-0.79. Real historical examples include Kingdom of Kush, Goths
 * 11) **Class C: A nation with a Class C society has an HDI of 0.4-0.59. Real historical examples include Celtics, Germanics, Arabs
 * 12) **Class D: A nation with a Class D society has an HDI of 0.2-0.39. Real historical examples include Picts, Getae, Xiongnu
 * 13) **Class E: A nation with a Class E soceity has an HDI of 0.01-0.29. Real historical examples include Bantu, Mauri
 * 14) GDP (Gross Domestic Product): In the world of Antiqui Mundus, the general economy of Class A, B, and C societies relies on currency in the form of a bronze sesterces abbreviated as a unit of HS. This is borrowed from the real historical Roman economy. The Romans supposedly had a GDP of 20 bn HS.  For all classes, wheat is used to determine GDP. 1 HS = 2 kg of wheat.
 * 15) *A Class A society has between 5-20bn HS
 * 16) *A Class B society has between 500mn-5bn HS
 * 17) *A Class C society has between 5mn-500mn HS
 * 18) *A Class D & E society has a wheat equivalent below 5mn HS.
 * 19) Population: Add all available territories you possess within your country's total populations. This is your base total population. Based on your nation's policies towards various issues such as immigration, migration, genocide, birth control, abortion as well as the effects of natural disasters, civil war and war, your population may increase or decrease to a degree. The total civilized population of 170 million people inhabit The Continent.
 * 20) *​Population is also affected by the conditions of the environment; desert inhabitants may reproduce less, while coastal plain inhabitants may produce more.
 * 21) Geography: The Continent is only within the limits of the alternate version of Westernmost Africa/Ireland, Northernmost Baltics/Kazakhstan/Mongolia/China, Southermost South Africa/Malaysia/Sri Lanka, Easternmost Vietnam/Japan. All lakes, rivers, deserts, mountains, volcanoes, etc. must have real life counterparts. They can be renamed however, and any of reality's unsettled areas can be settled if possible.

Section V: Realism (Will be put in effect after community development)
TBC