EMP Weapons (EV)

EMP Weapons
An EMP is a burst of electromagnetic radiation from an explosion (especially a nuclear explosion) or a suddenly fluctuating magnetic field. The resulting electric and magnetic fields may couple with electrical/electronic systems to produce damaging current and voltage surges. The sun is known for creating these pulses in solar flares. Nuclear bombs also release massive electro-magnetic pulses. EMP weapons were first feared in the late 1990's called the Blackout Scenario in which a nuclear bomb is detonated at altitude causing a massive EMP wave to spread out and destroy all electrical equipment including common electronics, cars, planes and power plant facilities. The first use of this weapon occurred in the Pan-Eurasian War. Russia deployed four nuclear bombs at various altitudes, blacking out most of Asia, disabling invading troops from the New Japanese Empire and the Taiping Empire. Other uninvolved nations were affected such as Georgia and the United Kingdom of Scandinavia.

The Paranormal
Scientific research has shown that spirits tend to give off electro-magnetic fields, which is why ghost sightings tend to affect electronics, audio and video equipment, sensors and the temperature of a room.

Combat
In 2003, the Paranormal Control & Investigation Center was created in the Union of Everett to investigate and eliminate paranormal threats, including spirits. Based on the fact that spirits are comprised of electric energy, it was theorized that spirits could be destroyed through an electro-magnetic pulse. This was first tested on suspected possessed individuals who then had EMPs fired at them with an electro-magnetic pulse generator. Possessed persons seemed to recover within an hour of being bombed and signs of being possessed disappeared. Further study was conducted against reportedly haunted houses and other locations. American EMP bombs were set off inside these structures. The previous paranormally active locations seemed to go quiet from that point on, all paranormal activity just stopping. The tests were guessed to be successful.

EMP Phasers
EMP Phasers began development in 2004 by the Everetti military. Small, gun-size generators were developed and tested. The standard phaser is the FN F2000 Class Phaser Rifle which consists of a rifle class generator in the body of the gun, connected to a detachable fusion cell battery. The EMP generator fires a directed burst of EMP energy through an EMP proof barrel, directing the burst out the barrel and straight at it's target. The FN F2000 Class features a fire mode selection, giving semi auto and full auto EMP fire and a charging handle that is pulled back, cocking it, activating the gun. A second smaller phaser has been designed, as a sidearms and self defense weapon, the Handgun Class. This consists of a HK USP design. The EMP generator is powerful enough to cause "injury" and "damage" to a spirit but not enough to destroy it. The Handgun Class is designed to deter a spirit's attack and make it flee, allowing escape. Enough direct shots from this gun though, can destroy the spirit or disrupt it's electrical makeup enough to cause permanent damage and weakness.

EMP Grenades/Bombs
The first EMP bomb was created by the United States, called the NNEMP or Non-Nuclear Electro-Magnetic Pulse. A generator was contructed that produced small EMP explosions. Tests successfully disabled vehicles and electronic equipment that were placed into the bomb's radius. Larger scale bombs are being tested. The only effective EMP bomb currently available is a nuclear warhead, which generates a massive wave. The EMP grenade is a moderately sized generator in a ball. The grenade is about twice the size of a normal frag grenade and can cause an EMP wave that destroys anything within five to ten feet of the detonation.

EMP Mines
EMP mines are a small land mine like device that can be placed on the floor of a building. If an object that causes electro-magnetic feild disruptions passes over the mine, it detonates, bursting an EMP wave, destroying anything within fifteen feet of detonation. This is effective against spirits. The mine is constantly reuseable and it will detonate over and over again, each time a disruption is detected in it's proximity. Computers, clock radios and televisions are known to cause electro-magnetic field disruptions and should be avoided when placing a mine.