Bremores

This world is home to the races of the Betiks, Sheeliks, Siress, and Psyress. The actual land they live in is made of two continents, spread far apart from each other to the west and east. The western continent is known as Erdren, which translates to 'home' in the ancient tongue of the Sheeliks. The eastern continent is known as Asylum, named so by the Betiks. This name was given the land more for why the small group of Betiks who found it fled there, rather than any sort of meaning for the land. Throughout the world, there are also several islands and pseudo-continents, which for our sake we call them because they have not yet been discovered by any of the races. The pseudo-continents lay to the northeast and south of Erdren.

Before the Timeline
Before they began recording time by history when the Sheeliks developed the concept, there were several important events that happened, but most notably the creation of the world(s) by the Scorpions before they even existed.

Long ago, three Scorpions stood about in nonexistence. For the longest time, the scorpions stood, having no intelligence or instincts to live by. However, eventually, the one primal urge of all things eventually came even upon the arthropods of no world: the desire to reproduce.

The three scorpions joined together their claws, and tied their tails together between them, creating a small circle between them. A chirp emerged from them, and they each spit forth a bubble. The three bubbles joined together, and formed the World, the realm that was their child, the existent plane in a nonexistent world. The scorpions looked upon their child, and saw life. They realized the lie they lived, and, unable to cope with it, destroyed themselves in agony.

Yet even in death they served a purpose. For even their dead corpses carried the essence of life within them. As they slowly tore themselves apart, their thick blood emerged and dropped upon nothing. The world of Bremores is one of these drops, beautiful, but nothing compared to the child of the scorpions.

Finally, when the scorpions died, those treacherous parts of their body that had destroyed the source of life-their tails-emerged as its own evil, becoming the Dimensional Beings. The creatures live upon the last thought of the scorpion: the continued killing of themselves.

At the creation of the Erman in Bremores, three of the Erman became immortal and quite powerful. It is believed it was caused by the essences of the Scorpions when they died, though it is not entirely understood. They each went on to lead a people of Erman, who each became a unique race in their own manner.

After a couple hundred years, during which little more than simple wars occurred between the races, the timeline finally started.

Timeline
1: During the Second Betik War, the Sheeliks develop the concept of time and establish the first year.

13: The Second Betik War ends.

32: The Betiks discover the concept of laser technology, and hurry to progress research in it.

35: The Siress wage the first war against both the Betiks and Sheeliks.

40: After years of war, a small group of Siress attempt to make peace, and when crossing the mountains, are changed into the violent Psyess

41: The remaining Psyess attack the Betiks. The three peoples make peace to stop the Psyess and defeat them, believing them to be annihilated.

56: The Betik settlers tell of the land of Asylum. Debate emerges for years on what to do about the land.

75: The famous author Cartius of the Sheeliks dies. He established theories on the Scorpions which would be instrumental in the theology of the people of Erdren, most noticeably in his theories of the origins of the Dimensional Beings.

79: The Dimensional Beings launch their first major assault against Erdran. They are barely repulsed by the Betiks, who the Sheeliks and Siress thank with a treaty of peace and trade.

86: It is decided by the races that Asylum will be off-limits to all.

105: The first small laser is developed by the Betiks, only sustainable through the use of large amounts of Scorpus.

176: After years of peace, the Betiks attempt to use the treaty as a method to control the others. A large scale war erupts between them all.

186: The Betiks, who were on the verge of defeat, discover how to use the laser as a weapon renewably. They begin to push back.

201: Peace is finally made when, to the surprise of all, the Psyess emerge. The races realize the Psyess aren't easily removed.

207: The Psyess Hunters are established, an interracial group which devotes itself to the hunting down of Psyess.

221-278: Age of Chaos. The Dimensional Beings cause the races to confuse messages, constantly fighting allies and delivering messages to the enemy.

236: The Siress, usually surpassed in technology, develop the first metallic sword.

241: Psyess emerge yet again, to the dismay of the Hunters. With the war, the Hunters become the main source of stopping the Psyess.

246: The Sheeliks develop medical care that exceeds superstition.

267: The Sheeliks develop agricultural techniques that allow for a huge population boom.

278: The Dimensional Beings launch an assault with Psyrees against the Betiks. The three Immortals meet for the first time since the beginning of the world, personally agreeing to a peace to stop the enemy. The enemy is defeated when the leader of the Hunters, the Betik named Velfrin, leads a desperate assault against them. The assault succeeds, causing the Beings to be banished, and the Psyess crushed.

280-460: The Age of Peace- With no war or enemies, culture and knowledge flourishes in this time.

296: Psyess Hunters proclaim the last of the Psyess have been exterminated.

315: The Betiks develop the theory of the speed of light.

326: Famous event occurs among the Sheelik when an Interdimensional Being attacks, and the village attacked is single-handedly defended by the peasant known as Hrijin.

345: The Psyess Hunters are disbanded, with claims that the Psyress are a bygone threat.

350: The author Brailaner releases the book Bygones be Bygones, claiming that the Psyess, like the Dimensional Beings, are an unstoppable evil.

387: The Sheeliks develop the 'Star Machine,' with Hrijin, Sheelik commander, as the first receiver of the power. Though he becomes immortal, he is not as powerful as the three leaders.

423: The Betiks discover the ultraviolet wavelength.

426: In a rare moment, the Betiks and Sheeliks together develop a way to use the ultraviolet wavelength to make celestial waste safe for use by others.

447: Tensions mount when a Betik serial killer destroys villages of the other races and is not executed by the Betik government.

459: Suspicion and fear causes investigation by the three of the others with spies.

460: Spies are discovered, and breakdown of diplomacy leads to a three way war.

473: To the fear of all, the Psyress emerge again, and threaten to wipe the races from the map.

492: The Sheeliks use their populations to push back the Psyess. They barely save the other two races, at the cost of most of their citizens. In thanks, the Sheeliks are granted the majority of the holdings both the Betiks and Siress had on the southern end of the continent.

512: The Betiks develop small-distance light travel, allowing them to use light as a way to move through the use of mirrors and devices.

516: Psyess inhabit pockets of the realms of all three races. Psyess hunters reinstituted for the sole purpose of keeping the Psyess in the pockets of land.

519: Using light, the Betiks discover the universe outside their world.

526: The book One Small Drop is written, with the theory that Bremores might not be the only world in the universe.

537: A Betik scientist proposes an attempt to visit other worlds in the universe, and the Oudran('Outside' or 'Not Home') Project is born.

540-543: A war erupts between the Sheeliks and Siress over the mountains in the center of the continent, with the Siress wanting to wage war against the Psyess there, despite the heretical nature of waging war in the mountains. Resolved when the Siress leader declares it wrong to enter the mountains for war.

546(Present): The Betiks fully develop the ability to travel by light. One party lands at the world, dubbed Oudran 1, and are attacked by natives. The second is overtaken by Psyess and they land on the planet. The Betiks assist the natives in defeating the Psyess, and establish peace with them.

Erdren
The continent of the races has several different terrains, all of them existing in temperatures ranging from moderately warm to rather hot in temperature. The continent is divided into 5 regions by the races: The long strip of land along the entire west coast which is possessed by the Betiks, the fertile grasslands and valleys of the entire southern half of the realm, controlled by the Sheeliks, the small but strong hills and deserts of the Siress lie in the northern regions.

The Desolate Lands comprise pockets of land throughout the continent, even within the territory of the races, which is possessed by the Psyess, and is nigh impossible to retake without a large scale military effort. Finally, the fifth region of the land are the mountains, which can be seen hundreds of miles away on the coasts of the land. The mountains are sacred to the people of the world, believed to be part of the remains of the scorpion, and are identified by all but the Psyress as a place of peace, to never have war waged at.

Asylum
This land was originally fled to by Betiks who thought the race was doomed in the first Psyess invasion. They originally sailed towards the east, seeking to escape beyond the bounds of the world, as it was believed that the world was built upon the legs of the Scorpions, and that eventually you could reach the end and achieve an escape from the world. However, they instead discovered Asylum, which they quickly settled. The land of Asylum, in large contrast to the western lands, is quite uncivilized, and has never fully been seen or explored. Almost the entire island is a cold, frozen forest, home to several creatures, many of which they do not quite understand or know.

The land, after the Betiks went back and told their leaders of it, became off-limits to all members of the races. It is believed to be a place of nature, and should never be disturbed.

Races
There are only four known races within the world of Bremores, all of whom are on the continent of Erdren. All four races are descended from the original race, known as the 'Erman', or brothers, again in the ancient Sheelik tongue. The Psyess further split from the Siress later on in history.

Betiks
The Betiks inhabit the western coast of Erdren, and have been there since time immemorial. They are the group originally led by the Immortal Erman known as Drecun. Early on in their history, they became fascinated with the study of the physical properties of light, and its application. All their research and progress afterwards became an attempt to fully understand the process and abilities of light. This has led to amazing progress in the field of light that could never have been dreamed of if they took the more moderate approach of the Sheeliks, but has led to a deficiency in fields of knowledge not pertaining to the subject of light.

The Betiks have long viewed themselves as defenders against invaders of the continent and injustice in the world, even if they rarely use this position, as the Dimensional Beings very rarely make a direct invasion against the world. They are the first to approach the other races with an offer of peace during war, as they have long thought of war as a temporary solution. When in war, they tend to use quick attacks and avoid open direct conflict if possible. If surprised by an attack, they often stand little chance.

Their name means 'People of Light'

Sheeliks
The Sheeliks inhabit the southern half of Erdren, which is comprised of grassy plains and valleys filled with the domesticated animals of the Sheeliks. The Sheeliks were the Erman led by Ekila, the youngest of the Immortal Erman. They have long been carefree in their lives, and their long living with the animals of the land eventually led to the actions of Ekila to remove the nose from his people. This allowed them to live with the animals without having to worry of the smells of wildlife. This also led to the effect of demoralizing the enemy in war by the smell which in later years clung to them, as they were unable to know when they smelled.

The Sheeliks are very moderate in research, deeming all fields of knowledge worthy of study. They have especially succeeded in knowledge of the wildlife, obviously, and have domesticated animals for peace and war, as a source of food and a source of battle. They have also succeeded greatly enough in extending the lives and happiness of their people, leading to a large population of Sheeliks.

If any race were considered the most successful, it would be the Sheeliks, because they inhabit the largest population of the continent and are generally considered the most powerful by the other races, though they rarely put their all into a war, instead only using whatever is necessary to keep a war going. They also possess the 'Cerston', or Star Machine, composed from celestial waste discovered by the race in the mountains of the continent. The machine can infuse power into an individual once every fifty years, allowing for exceptionally strong commanders in the armies of the Sheeliks.

Their name means 'People of the Land'

Siress
The Siress live in the desert of the north, which is ringed all around by the hills which they have long used as defensive backgrounds. They are led by the strongest of the Immortal Erman, Ondreman. He long taught his people that in battle, the greatest honor a person could have was to suffer for their country. This was somewhat misinterpreted by the good will of the people. The Siress have therefore always believed that the only right thing to do when fighting their enemies is to cause as much pain as possible. They, ironically, do this out of a good will, thinking they would only shame their enemy by allowing them to die without pain. Traitors are executed without pain, to the mourning of the executed and his or her family.

The Siress are often the first to begin a war, when they feel that it is time to bring honor again into their society. When they do so, often the one deciding point is if they fight the Betiks or Sheeliks. The Betiks always side with the Sheeliks if they are attacked, and the Sheeliks often have to make the difficult decision of siding with the Betiks or Siress in war. The Siress, however, are the first to end war when their horrid cousins, the Psyess, appear again.

Their name means 'The Honored'

Psyess
The Psyess have no major leader among them, instead being a conglomerate of a mixture between an oligarchical dictatorship and a democracy, depending on how sane they are at the time. The Psyess inhabit various pockets of land throughout the continent, and seem to just appear elsewhere when anyone attempts to wipe them out.

The Psyess were originally created when during one of the several wars in the history of the world, a small group of Siress sought to end the war. They made their way through the mountains in order to attempt to make a peace with the Betiks. However, on the way, they were exposed to celestial waste in the mountains. They gained great power, but the destructive nature of the Dimensional Beings was bestowed upon them, and when they came out of the mountains into Betiks lands, they attacked.

Since then, the Psyess have been a scourge upon the land, which the races all seek to stop. In a strange twist of irony, the Psyess are the only threat which can assure peace between the other three races.

Their name means 'The Lost Ones'

The Looks of the Races
The races look quite similar in their appearances, mostly because they are all not so distantly related. It is not uncommon for some Betiks and Sheeliks, and even the occassional Siress, to have children together.

All the races resemble the Scorpions in some small manner, for as the creation of the Scorpions, they resemble them in some manner or form. In addition, the hands of all the races have the thumb placed near the wrist, modeled after the Scorpions' own claws. All the races grow 'hair,' but less for warmth, due to the natural warmth of their home, and more as a way to make them more sensitive to their surroundings. All but the Siress seem to have an almost second sense of any nearby objects.

The Betiks are tall and thin. They would seem to resemble men as they are known in other worlds and places. But they have one defining feature from the Scorpions: their eyes are like those of a Scorpion in look, and may be part of what contributed to their love of the light.

The Sheeliks are also quite tall, but they are also large in size and weight. Their resemblance to the Scorpions is less of an appearance and more of a feature: their saliva is naturally poisonous, and though it is customary for the Sheeliks to avoid doing so, one of the greatest dangers for their enemies in war time is anywhere the Sheeliks have chosen to spit upon the ground.

The Siress resemble the Scorpions through a rather odd trait: Their mouths are, in reality, a pair of mandibles with a strong membrane stretched over them. As such, they resemble usual people, but when angry or eating, the membrane retracts, revealing their strong, poweful mandibles with which they can attack their enemies.

The Psyess also possess the mandibles of the Siress, but possess another trait: They have developed a poisonous tail they fight with, and they also act as a scorpion tail would: Striking quickly to catch the enemy off guard.

Theology
The religion of the descendants of Erman has been the only religion present in Erdren since the dawn of time. This is mostly due to the united and still close ancestry of the four races, as well as the presence of the immortal leaders of each of the three worshippers of the Scorpions. Their leaders have always claimed truth in the existence of the Scorpions, and, with their presence, little derivation unfavorable by the original Erman themselves ever comes to pass among the three races.

The single unifying point of the races is religion, often one of the reasons peace is often sought by all but the Siress(and even the Siress seek war for some form of good, in their eyes). The mountains that make up the geographical center of the continent are all considered sacred land, reserved as a land of peace and religion, to all but the Psyess. The reason for this is the most ancient relics of the Erman: The Scorpion Stones.

The Scorpion Stones
The Scorpion Stones are an ancient treasure since the beginning of the world, placed together by the three leaders soon after they became the leaders of their people, so they would always be brothers in faith. The Stones are said to contain the souls of the Scorpions, because they could not bear, in their hearts, to part with any of their children. The Stones are the greatest treasure of the Ermani descendants, because to them, it shows that the Scorpions valued even those children they did not intend to birth.

The Stones exist in a small chest of wood deep in the heart of the mountains. The Stones themselves lay within a poor undecorated chest, glowing with colors. One red, one yellow, and one blue, and together, in the light of the midday sun, they can create every color imaginable. The Stones appear as half circles, with the shape of a Scorpion inscribed in them.

In addition to the general tenets of their beliefs, such as the belief of the individual based on what they know, each race also has its own unique twists to the beliefs of their ancestors. These changes are not radical enough to worry the leaders, though to anyone not familiar with their culture, they may be seen as such.

Betiks
The Betiks long ago established their love of light when they first saw the light of the Scorpion Stones during the midday. They originally attempted to find a place where the beauty of the Stones would be at its greatest. Though the others disagreed, and left them in the mountains, the Betiks still sought a place where they could place the Stones without shadow. That is where they settled their capital city.

The Betiks also believe that the Scorpions were perfect in their unions. Therefore, they are the only race to establish any sort of marriage laws. It is required by their race that three people must join together to make it a legitimate union, or their unity is forbidden. Love is also a unique concept in Betik society, though it is perceived in a different manner to them. They believe that love is a unifying force that is the attempts of the Scorpions to reunite their bodies together in happiness, in opposition to the pain and suffering at the end of the Scorpions' lives.

Sheeliks
The Sheeliks believe that the Scorpions resembled animals because of the sacred nature of all animals and life. The Sheeliks early on devoted themselves to understanding life and the biology of the world as a result of this, despite a general tendency to all knowledges. Besides this, the Sheeliks are very orthodox, believing only what was originally taught among the Erman.

Siress
The Siress have long adopted that the Scorpions inflicted pain upon themselves at the end of their lives not in order to kill themselves, but in order to make sure when they died, they did so with honor rather than with shame. This brought about the beliefs of the Siress in regards to pain. The Siress also hold water as a valuable resource, because bubbles were used in the creation of the world. This actually assists in their survival in their favored desert environments.

Finally, the Siress believe the Dimensional Beings are actually those parts of the Scorpion that rebelled against the creation of the Worlds, not the parts with which they killed and inflicted pain upon themselves. As a result, they view the Dimensional Beings as not evil, but traitors. This also doubles as a permanent hate of the Psyess, who are not only breakoffs from the Siress, but servants of the Dimensional Beings.

Psyess
The Psyess beliefs are not well known, as they work against all the original beliefs of the Scorpions, and also serve the Dimensional Beings. It is known, however, that they do not worship the Dimensional Beings, but rather view them as masters of their wills. The few Psyess born with a free will quickly coagulate into a passive lifestyle obeying the Dimensional Beings anyway, with no known exceptions.

Their Leaders
Along with the simple fact that all the people of the continent of Erdren, no matter who they are, are all descended from a single race, the Erman, another reason their religion has not changed(and is even a reason the religion is strengthened) is the existence of the leaders of the three peoples.

The leaders of each people are immensely powerful, immortal beings. This is not to say they canno be killed. Indeed, it has well been seen for one of these three leaders to be killed. But for reasons unknown, they eventually reemerge from what appears to be nowhere, resuming their place as rulers only 5 years after their deaths. This was first described by the Sheelik leader, Ekila, as a sleep of sorts. Thus, it was named by the Sheeliks as the 'Ercorpus,' or the Soul Home.

Perhaps one of the greatest questions of all is whether dreams are present during this sleep. When asked, the leaders have never responded. And perhaps never will.

The leaders have always maintained peace between the three of them, even as their people wage war. Often their people will have their own leadership and governments of mortals, with the leaders only acting in situations they deem exceptionally important. This allows for the world to change, but with the guidance of those who have benefited from experience.

Drecul
Drecul is the leader of the Betiks, and resides in the capital, known as 'Betailan,' the City of Light. The City of Light is a magnificent monument to the advances of the Betik people in their knowledge of choice. They use light wherever it is possible to, using other sources only when necessary. They use light for energy, trade(the Sheeliks often value the use of light from the Betiks), movement, bridges and monuments, war, and even for travel.

Drecul himself resides in the capital, traditionally held to have been built upon the spot where originally the Betik people settled, a point on the continent where the sun created no shadow. The beautiful mirrors of the capital create a beautiful, golden light in the day, and even at night, a soft, green glow comes from the shining of stored light.

Drecul is a calm, cool-headed leader, who was the first to develop the people's love of peace and light. He constantly strives to help his people, and guide them along a proper path to good and happiness. He is often quiet about the past, speaking only of the present and future.

Ekila
Ekila is the leader of the Sheeliks, and resides in the capital, known as Shelsushel, or 'Land above Land.' This great, might capital is created upon an odd nature phenomena, where a large stretch of land goes directly across a valley which is several miles deep and wide. The structure is surprisingly stable, with no issues ever having been found with it.

The capital, at first, might not appear one. Stables are scattered all across the town. Pens for animals used for all sorts of things, such as delivery and a source of food and companionship(the Ekila would never try to ride an animal), are what make up the center attractions of the people, in addition to celebrated drinking contests. However, the carefree society of the Sheeliks has led to a proliferation of their city as a symbol of their relationship with the world-cordial and friendly. It should be mentioned, however, that the city does not appear dirty-the Sheeliks have long understood the concept of cleanliness(at least with the eyes...).

The Ruling Place of the Sheelik ruler is actually a large, seven tiered zoo going upwards, comprising the animals that they have collected and seen from all places, including a brief exploration of Asylum before the declaration of the three races that it was off-limits. At the seventh tier, Ekila reigns from the same location as the rarest and most beloved beasts of the known world.

Ekila is a kind, carefree ruler, wishing only that his people are happy. He has long encouraged them to enjoy their lives, as he feels that only the Immortals like himself should have the burden of constant stress or worry, and even he avoids it.

Ondreman
Ondreman is the ruler of the Siress, the people of the North. He resides in 'Worailan', City of Nowhere. This city is so named because it, quite frankly, is impossible for the other races to discover.

The city is built to blend into the desert environment, resembling the cactii and rolling sand dunes of the desert. The people themselves who live in the capital dress in the colors of white and sand, in order to continue this disguise.

Beneath the city itself lies the dwelling of Ondreman. Deep inside, it is obvious what the Siress are trying to hide. Piles upon piles of Scorpus lay near the Royal Throne of Ondreman, and it is not uncommon to see Ondreman himself experiment with Scorpus to attempt to discover uses for it.

Ondreman is also kind, but less so than the others. He is more strict, and is a natural warrior. He trained the warrior society of his people, and established their policy of pain as honorable. However, he is also established as the only scientist among his people. He alone works through the mysteries of science in an attempt to learn more to benefit the race. To offset this horrid deficiency, his people attain for him the rarest and most wondrous material in the known world: Scorpus.

The Dimensional Beings
The Dimensional Beings have for the longest time existed as an opposing force in the society of the Erman and their descendants. The Beings themselves, however, are not well known, as they have always been invaders. Physical description about them varies from every invasion, and it is difficult to pin down which is true.

In reality, the Dimensional Beings, as the continuation of a thought or emotion, have no true physical form. They are an action or force, not a thing like the others. However, they are also not of the world of Bremores. Therefore, when they enter the world, they naturally have to condense themselves into a form comprehensible enough to cause destruction in Bremores. When they create this shell, it is known as the Oudraer, or the 'Outer Home.'

The Dimensional Beings have the ability to simply assume an Oudraer and attack the Erman. When they directly attack, it is the 'Ourev,' an attack from the outside. This can be likened to when an insane person should attack himself or harm himself in some manner in an attempt at suicide: as much as his darker thoughts and mind might will it, the body will never allow itself to be attacked or destroyed without a fight.

More often, however, the Dimensional Beings tend to attack in a more careful manner. For example, it has long been believed that the celestial waste encountered by the future Psyress were placed upon their path by the Beings. This is known as the 'Erev', or attack from the inside. This can be likened to when the body develops a cancer, or develops a disease out of misery and stress; the body's thoughts cause the body itself to turn against it.

While the Dimensional Beings are capable of independent thought, and can plan and even communicate with others, they are only willing to do so in order to continue their path of destruction. Some may obviously wonder why they would seek to constantly perform such an action. The truth being that the last thoughts of the Scorpions were of suicide, death and destruction. The Dimensional Beings are actually the remnants of the Immortal Minds of the Scorpions, and though they may possess the intellect of the Scorpions, they are dead; they are forever frozen in death and agony, even as they attempt to make the rest of the universe writhe in pain.

Creatures
There are several creatures spread throughout the two continents of the lands, all of which are valued by the Sheeliks. The other races occasionally find uses for them, but some are just creatures that live throughout the lands, only known by the races, never understood.

Togrr
The Togrr are a species which live mostly on the coastal regions of the Betiks and the river which snakes through the lands of the Sheeliks, though a branching family lives in the occasional small oasis of the Siress deserts. They resemble scaly cats, who use dirt and clay to create tunnels into the water in which they live. A secretion they release while they sleep causes the mud to coagulate together and has been found to also be waterproof.

Thus, they have been greatly valued by the Siress in their desert regions for their skins, which allow for the storing of water, and are a major trade between the Betiks and Siress.

Sridiockot
The Sridiockot are a rather rare species that live within the small hills in the realm of the Betiks. They grow small gardens of flowers near the settlements of the Betiks, using red light being released by the Betiks. The red light encourages quick growth in the plants, and the radiation from the Betik light is necessary in their diet. They can only survive a month without irradiated plantstuffs. They themselves are small, with a hard, rocky body, and can fall great distances with little harm. They oddly resemble what we would call rats, except for their shells and lack of fur.

The Sridiockot have been playful pets of the Betiks for years, a use for their leftover light sources. They have a reputation for hilarious antics, and Betik children enjoy the small puzzles and such they teach their pets. The Sridiockot are prosperous throughout all the realms of the Betiks, and are common in the Sheelik valleys where they can use the mineral walls of the cavern to separate light. A separate breed, which lives on normal plants rather than the light material, have been bred to be tall and used for travel by Sheeliks alone.

Trjst
The Trjst live in the skies of the world, though they travel throughout Erdren, constantly traveling and exploring, for knowledge is only passed down from child to child by the parents, never as a whole. Though semi-intelligent, they are not regarded as a race of Bremores.

They tend towards the northern deserts, as they prefer the warmer air located there, but they were also among the first to reach the most northern and southern ends of the world. The Trjst are difficult to learn about, but their history is perhaps even harder to learn about, as their stories are singular familial legends, passed down to their children. However, it is known that they developed their tendencies in regards to the other races early on in history, and have been acting as words of wisdom to the races of the planet.

The Trjst have long been friendly with all the races of Erdren, having little problems with them, though they are less a unified people, and more simply a group of individuals of the same race. They are, however, cautious in coming down from the skies. The Trjst, while not possessing enemies, have never ventured into the caverns of Erdren. When seen, the Trjst are often described as similar to clouds, having a small, rolling body which extends for a few inches, with little defining details to the main body. The Trjst have adapted to move throughout the air along the warm drafts of air going upwards in the atmosphere, through the use of a loose flap of skin on the bottom of their bodies that can use the heat to propel themselves through the air. Their eyes are astonishingly large and developed, allowing for the existence of multiple pupils in the individual eye of each Trjst. The mouth is also capable of a low pitched rumbling voice, which can replicate the the tongues of Erdren, albeit in a rather accented manner.

The Trjst can live well beyond their mortal counterparts, but cannot live without the use of their pupils. This is what ultimately leads to their deaths. The youngest a Trjst has ever lived was 70 years. The oldest one known to die lived for 400 years.

The Trjst, when they very rarely come across each other in their travels, will remove a pupil from their eyes, which is used in the making of their child. The retinas of each pupil join together, and the mucus of the pupils mix together. The resulting mixture then develops into a small white cluster, which is used as nutrition for the child developing within. These clusters have been often mistaken for clouds by the people of Bremores.There are no genders among the Trjst.

The Trjst use no exact technology, but have a natural curiosity which lends them to study the workings of the natural world and the way life works. The Trjst tend to remain alone, only staying together for long on specific journeys or in the case of reproduction. They enjoy the company of other races, but only temporarily, eventually returning to their lonely journeys of solitude.

Hrug
The Hrug are a species of creatures who are considered harmless pests throughout all of Erdren. They make their living by digging burrows wherever they can find them, in trees, hills, valleys, or deserts. They seem to lack a need for moisture, instead relying entirely on vegetable means for nutrition. They resemble kangaroos, though they lack ears, legs, or a pouch, and are covered entirely in fur.

An odd behavior of the Hrug when they find members of the sentient races is to attempt to shove a native fruit, the Orpiscu, into the mouths of the races. Recent endeavors by the Sheeliks have discovered that, oddly, this is an advantageous move on their part. It has been found that the spores of the fruit can only appear amidst chemicals most commonly found in Erman waste. These spores are some of the most nutritious sources of food for Hrug in the world.

The Siress have long made this into a game where they will draw out their mouth from the membrane and bite at the Hrug, scaring it away.

'Tsn't
The 'Tsn't live in the trees of their homeland of Aslyum, in the southern regions, though they also for a time were spread through the northern regions. They resemble quail, but instead of wings, have strongly curved claws, which they use to carefully climb up the bark of Asylum's trees. Their feet are also developed for clutching, and due to a lack of blood flow in their bodies, they can be found sleeping on a tree facing any direction.

They do not use blood for any sort of circulatory survival. Rather, they seem to have developed as spontaneous beings originally born from Scorpus. They require prey to add to the material, which is constantly depleting, but is restored by living things. They prey on scorpions, to the dismay of the Siress.

They are quite possibly the most intelligent species found so far on Asylum. They build small clay homes with areas for any family members they are raising, and, when the Betiks were in Asylum, found it amusing to push their houses down on them from above, laughing in a pitch too high to be heard by the ears of Betiks(though Sheeliks are another story).

Tammid
The Tammid are a species of Asylum who also dwell in the trees of Asylum...seemingly. In fact, this is only half the truth. The Tammids are actually creatures who live in the threes as children, and eventually, after developing into adults, move into the rivers and oceans surrounding Asylum. The children resemble lemurs, though they have three legs which are used for movement through the trees, as well as two arms.

When they develop into adults, the fur falls out, and they develop gills on the side of their necks. Once they have been prompted to move into the water, the three legs develop into fins used for movement in the water. The arms remain, but they become thinner and longer, made for grabbing their new food source of Aquatic Scorpions.

Once they have chosen a mate, they begin a process which causes them to develop lungs again. They crawl onto land, and the males lay their eggs. The eggs remain in the sand. The female stays with the eggs until she dies. The dead flesh of the female as it rots prompts the development of the children of the Tammids.

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