Spell Types (Lorica)

Grades of spells
These are roughly ordered in increasing complexity. However, a spell's actual difficulty will also depend on many other factors.


 * Potion - A potion refers to any spell being kept in a liquid medium held in a vial (which, because it's easy, is used for just about everything), regardless of how advanced or flexible the spell may be. The weakest potions, however, either don't do anything (they're part of another spell) or they do their thing from their own location. Example: Light-bulb potion.
 * Throwing potion - Amateurs often cast their spells by throwing them, and they also keep their spells in potion bottles, because this is often the easiest if not the only way they know of casting a spell. These are designed so that the spell initiator is added to the mix upon collision. Example: Exploding potion.
 * Projectile - Spells that are magically launched at a target, requiring that the spellcaster know how to move spells around. As you can imagine, these are favorites in the high fantasy genre. Example: Lightning bolt.
 * Enchantment - Spells that have a target (a place, person, or object) and stay around. They only activate when a certain condition is reached which, depending on its complexity, can seemingly give the item a mind of its own. As you might think, casting an enchantment requires significantly more than knowing how to cast a projectile. Example: Animated weapon.
 * Charm - A spell that can cast magic own its own (and often conditionally). Any serious spellcaster is going to be making these in due time. Example: Magical fireworks display.
 * Eutris - A spell (often a subspell of a Charmase) that allows one to quickly cast a spell without having to actually create one, because this creates that particular spell for them. Example: Fast-caster for Lightning-bolt.
 * Imagus - Any spell capable of casting sub-spells on its own as if it were a spellcaster on its own. Designing one requires considerable premeditation/planning, knowledge, and skill. Example: Undead mage.
 * Charmase - A highly complex spell that allows users to design, develop and implement spells of their own making, which requires that it itself be able to implement the casting of those spells. These are instrumental in the further development of the spellcaster. Example: Runic ligase.
 * Hex - A spell which has the body has a target, but which is good enough that it doesn't simply injure the body (but rather heal, distort, or jynx it). This is the stuff that miracles are made of. Example: Cure rubella.
 * Aura - A hex attached to a person which allows that person to do things with magic at his/her command, often incorporating enchantment, eutris, imagus, charmase, and hex components. Example: Invincibility.
 * Worldspell - A spell that encompasses whole worlds (mostly just Lorica). Only a few have existed in Lorica's history. Example: Religiae.