New California Republic
Motto: "A Strong People is a Safe People"
Anthem: Wish I was in California
69% White |
• General of the Army
|March 4th, 2189|
• 2230 census
|Currency||New California Dollar|
The New California Republic (NCR) is a democratic federation based in California, with holdings in Nevada, Washington, Oregon, Mexico and along the Colorado River. The Republic is dedicated to the old world values, such as democracy, liberty and the rule of law. The NCR also strives to restore order and progress in the Wasteland, though in recent years, it has faced difficulty living up to those standards.
- 1 History
- 2 Society
- 3 Government & Politics
- 4 Society & Culture
- 5 Economy
- 6 Geography
- 7 Military
- 8 Technology
In 2186, the New California Republic was formed, and a central council was created as a governing body. In 2196, Tandi, the daughter of Aradesh, was unanimously elected president of the NCR. By 2241, NCR's main resource are its great brahmin herds, which provide most of the wasteland with as much meat and leather as they require. The brahmin barons and ranchers in NCR (along with the Stockmen's Association) hold a great deal of sway with the caravans and the government.
The NCR's relationship with their old Vault has undergone some violent upheavals over the years. From nests of monsters, raiders, Vault 15 worshipers, ghoul scavengers, to more innocent (and not-so-innocent) Squatters and Salvage Teams and the Republic arguing over excavation rights, it seems to be difficult for the government or any other inhabitant of the wasteland to leave the area alone. But in the end, with the aid of the Chosen One Vault 15 agreed to join the Republic in exchange for economic and military aid. With the resources from the vault, it allows the NCR to finally have firm control over Southern California and started expanding its borders north and eastward. By 2281, all of the American southwest has been united under the New California Republic. The NCR is trying to expand their influence eastward towards the Mojave region. The brahmin herder's hatred of radscorpions is famous, and it dates all the way back to the founding of Shady Sands. There have been reports and sightings of talking deathclaws attacking brahmin herds. After the Enclave wiped out the deathclaws of Vault 13, the attacks stopped being an issue.
NCR has a decent marketing and public relations department, and they are constantly sending couriers out into the wastes to nail up NCR posters or disseminate NCR propaganda. Famous among these is the frontiersman Thomas Moore, who bravely enough is out in the breach, currently passing out anti-Vault City and pro-NCR propaganda in the middle of Vault City. NCR propaganda can also be seen throughout many of the other independent settlements all over northern California, most notably the streets of New Reno.
War with the Brotherhood of Steel
Even though the relationship between the NCR and the Brotherhood of Steel was never without some tensions, it got much worse when Jeremy Maxson became the leader of the Brotherhood. He favored a return to power by wresting all advanced tech from the hands of "lesser people" by any means necessary. Some time after 2242 the war with the New California Republic was announced. For years the war waged on and was considered a victory for the Brotherhood of Steel. However, no matter how many troops fell to the Brotherhood's superior technology, the NCR always seemed to have more replacements available. The Brotherhood, however, was not so fortunate. Being an elitist group, replacements were short in arriving. It soon became obvious that the Brotherhood was doomed to lose the war to the NCR's greater numbers.
New Vegas campaign
By 2281, the NCR decided to expand its borders to the east, having had unified the Core Region. One of the scouting parties that they sent east discovered the city of Las Vegas (now re-named New Vegas) completely untouched by war and the Hoover Dam still in an operational condition. Realizing the military and economic values of these locations, the Republic quickly sent a detachment of their army to take control of the New Vegas region in hopes of using the rich resources there to rebuild their strength after the long war against the Brotherhood of Steel.
Once they arrived at the dam, they discovered that it had already been occupied by an army of Securitrons and heavily armed tribals. After a short stalemate, a Securitron approached the NCR position as a representative of Mr. House and demanded to parlay with the NCR government. This was the republic's first contact with Mr. House and the three families of New Vegas. In the end, the New Vegas Treaty was negotiated. The NCR was given control of the Hoover Dam and was allowed to divert 95% of the electricity generated to the Republic's core regions. In exchange, the New Vegas Strip was given the remaining 5%. Also, the NCR was allowed to deploy their military forces in the region, but would also have to recognize New Vegas' independence and allow NCR citizens to visit the Strip without interference. Although the NCR government agreed to honor the treaty, they still planned to annex the entire Mojave region in the long run through either diplomacy or military force.
Prospering and Conquest of the Mojave
The NCR fought with Caesar's Legion over control of the Mojave region and made enemies of the Great Khans due to their brutality at the Bitter Springs Massacre. One of their forward bases, Nelson, was completely obliterated by a Legion task force in an eerie repeat of Fort Aradesh's loss, while another camp, Searchlight, was flash-incinerated by a nuclear device, transforming all the survivors of the base into Feral Ghouls. Led by President Kimball and the inept General Oliver, morale among the soldiers was at an all-time low, and desertion rates (especially in the New California Rangers) were high. The soldiers held the line against the Legion, but were spread thin and low on morale.
An uneasy stalemate between the three factions of the NCR, Caesar’s Legion, and Mr. House and his Securitrons was threatened by the arrival of the platinum chip. Thanks to the efforts of the Courier, the Second Battle of Hoover Dam resulted in a major victory for the NCR. Caeer’s Legion was beaten back and forced to retreat, and New Vegas was finally annexed in the growing California Republic.
The NCR would continue to expand and now controls many major settlements and is perhaps the most powerful nation on the American continent. Though many are concerned about the growing imperialism, the NCR has offered safety and liberty to the desolate of the Wasteland. With the discovery of many new nations the NCR led the creation of the United Nations of America and will be a major force in the coming years.
Most of the NCR is made up of farmers, merchants or settlers seeking protection from the dangers of the post-apocalyptic world. In exchange, the NCR collects taxes from them to arm, train, and supply their troops.
Government & Politics
As mentioned above, NCR citizens have the right to vote for their representatives to sit in Congress. Both citizens and non-citizens enjoy the protection of NCR's courts (although courts tend to favor citizens in disputes). Freedom of religion is considered a right within the NCR, as long as the religion is not violent or psychotic. At the same time, it enforces a strict separation of church and state thanks to Tandi's policies. Equality legislation is a prohibition of discrimination based on gender, ethnicity, sexuality or aforementioned religious beliefs. Mutants are also protected since 2205, but enforcing this part of the law has been spotty.
Intellectual property laws have been enacted and remain a source of ongoing controversy, particularly patents. Followers of the Apocalypse are particularly staunch critics of the latter. Marriages and divorces are likewise handled by the courts.
Immigration into the NCR is open to both humans and mutants, provided they are law-abiding and peaceful. The process is simple. The person in question moves to an NCR territory, presents their claim for immigration, undergoes citizenship training and once their application is processed, is granted the status of a provisional citizen (PC). Full citizenship is granted shortly afterward. All registered citizens are required to pay any appropriate and associated taxes.
Territories can petition the Republic for annexation. Once the petition is accepted, the NCR grants the town territorial status and establishes the police and army presence in the location to establish the rule of law and eliminate law-breakers. Once this process is completed, the territory can apply for full statehood. Between 2241 and 2281, no new territory has been granted full statehood. The frontier New Vegas is the closest to becoming the sixth state of the union.
The Republic dedicates itself to bringing peace, security and justice to the people within and without their borders. When the NCR can excise rule of law on criminals, it is done so according to the severity of their crimes, with the death penalty being reserved for serious offenses. Murder does not automatically translate to a capital sentence. Punishment for criminals inside NCR proper means serving prison time at any number of correctional facilities and performing manual labor for the NCR's work-release program. However, outside the NCR's territory and entering into the Mojave Wasteland is a different story. The NCR Army isn't keen on peacekeeping activities and usually swiftly punishes crimes committed in and around New Vegas with death.
Part of this includes the setting of bounties and delegating the responsibility of capture to able civilians that can bring in criminals that have eluded NCR lawmen or military. At least for the military, bounties require proof in the form of an intact head; anything less conclusive results in a fraction of the bounty being rewarded.
Common municipal laws in the NCR boil down to:
- A ban on slavery (with the exception of penal labor), gambling and prostitution
- A ban on open carry of weapons (although concealed carry is permitted)
- A ban on public drunkenness or drug use
Although they are rigidly enforced in major NCR population centers, they tend to become more relaxed on the frontier. On the road, bylaws of the Republic allow for dismissing caravan members suspected of theft without pay.
This same rule of law also applies to prisoners of war. With laws enacted during President Tandi's administration, the NCR recognizes the rights of prisoners of war and approaches their care humanely and free from abuse. Most officers find these laws to be constricting, but resourceful officers find ways around it by employing the service of outside consultants.
Laws pertaining to soldiers are quite severe. Cowardice before the enemy, especially desertion, is punished with death by hanging or to be shot on sight. Dishonorable conduct usually leads to a court-martial and may result in execution by firing squad for particularly severe crimes
Government Structure & Bodies
The NCR is a democratic federation, modeling itself on the government of pre-War United States. The government is divided into three branches: legislative, executive and judicial. In theory, this is a sound and well-balanced system, but in practice, every state tries to assert its independence and work towards furthering its own agenda. There is much friction between the states of Hub and Shady Sands, usually related to trade rights and caravan routes, while New Reno remains dominated by various criminal interests. Significant pressure is exerted on the political and economic direction of the NCR by a variety of private interests; in particular, the brahmin barons whose wealth gives them great influence at the ballot box and whose needs are often placed first by officials seeking support in their political ambitions. With the armed forces, the Gun Runners gain special dispensation and influence as they are the primary contributor to NCR's weapon arsenal. Elsewhere, monopolies like the Crimson Caravan and similar trading families dominate the trade routes and use their wealth to gain influence with the NCR government and extort large amounts of money. Smaller competitors who are unable to compete with both the larger competition as well as the high taxes are inevitably muscled out.
The legislative branch is the Congress, staffed by representatives elected by their states and senators, forming two houses: House of Representatives and the Senate. The Congressmen use a variety of titles: "Councilor," "Counselor," "Councilman," "Representative," and "Senator." In particular, the Hub (in its own obstinate way) prefers to call their representatives "Governors."
The executive branch is the Republic council, headed by the President and Vice-President. The President and Vice-President are elected by NCR citizens, with advice from the Congress.
The president is the biggest factor in deciding on the course the Republic should take. For example, under Tandi (who served over ten terms as President; something Caesar mocks as indicative of monarchy, rather than democracy), the NCR has grown substantially, focusing efforts on rebuilding the pre-War infrastructure and restarting technological development, while under Aaron Kimball, the NCR became more imperialistic and expansive, overextending itself on multiple fronts in the process.
Last, the judicial branch comprises courts and judges ruling in accordance with NCR's adapted version of American common law. United States uses common law, so it's logical that its heirs would continue to use it - after adapting it to post nuclear needs, of course.
Many people in the western wastelands have mixed feelings about the NCR. Some people strongly support the Republic's goals of spreading democracy and the rule of law, and others vehemently oppose their methods of "controlling" everything they come into contact with. With wastelanders who were used to having no more than a mayor or sheriff now suddenly being part of a complex political structure and having to pay taxes, some view it as a loss of the frontier lifestyles that once defined them. As the NCR's power and territory grew, it made progressively stronger enemies who would test the resolve of the Republic.
Under President Tandi, the NCR made slow but sustainable territorial expansion, allowing towns and other small communities, who were impressed by the principles of the NCR, to join of their own volition. While defending their borders from hostile raiders like the once legendary Vipers and Jackals, who would be ravaged by the NCR's military until they became broken shadows of their former glory. Eventually taming southern California, these achievements would garner such respect for President Tandi that the people would come to adore her, and tribals outside the NCR's borders would refer to her as the "Great Mother."
Viewing the NCR's growth and success as a threat to their already stagnating power and influence, the Brotherhood of Steel would launch a military campaign with the goal of pacifying the NCR and asserting its dominance over the wasteland and its technology. The NCR would ultimately prevail and force the Brotherhood into retreat and hiding. The NCR had defeated their strongest opponent yet.
After the death of President Tandi, her successors would gradually change the direction of the NCR. Rapidly expanding the Republic's borders in every direction in a more imperialistic fashion, they sacrificed some of the NCR's principles and moral high ground in the process. Tribals that once revered the "Great Mother" began to become "domesticated" as the nation sweeps through tribal lands. Under President Aaron Kimball, the NCR's expansion has led it to the Mojave Wasteland, where it would encounter the impressive city of New Vegas, and the even more promising Hoover Dam. However, it would also encounter its greatest enemy to date, Caesar's Legion, across the Colorado River.
The NCR initially had great success in the Mojave Wasteland, setting up bases and an embassy on The Strip. The front line of the new conflict between the NCR and Caesar's Legion moved towards the Colorado River. The Legion attacked the NCR with its full strength during the First Battle of Hoover Dam. The NCR successfully repulsed the Legion's assault on Hoover Dam, devastating the Legion's elite forces by luring them into a trap at Boulder City in the process. After their defeat, the Legion regularly conducted raids on the west side of the Colorado River, even creating permanent bases at Cottonwood Cove and sacking towns like Nipton and Nelson with little response from the NCR. Known wars and military conflicts in which the NCR was involved include those with the Enclave, Brotherhood, Great Khans, Legion and the Raiders.
The NCR has several major states and plenty of other ones that are close to earning statehood. *Denotes states with the same name as their capitol
- The Hub*
- Shady Sands - New California Republic
- Vault City*
Society & Culture
Abstractly, the NCR represents progress; while tribals and other wastelanders scratch out a meager existence, citizens of the NCR enjoy the wasteland luxuries of a steady economy, healthcare, laws and legitimate government, not to mention the largest military to ensure they have a shot at more than just survival. The massive population of the New California Republic means it is composed of a highly diverse number of individuals, from highly refined inhabitants of the Republic's grand urban centers, through merchants and frontier settlers, to the large numbers of farmers and ranchers responsible for its economic might.
That economic power was one of the key factors in the transformation of society between 2241 and 2281. As survival ceased being a major concern for the vast majority of NCR citizens, the problem of collective welfare has been largely superseded by concerns about individual prosperity. People providing services free of charge are now the exception, rather than the rule, with skilled workers routinely charging for their services, from tailors to surgeons. Moreover, after over 80 years of scavenging, the wastelands of New California have been largely picked clean of salvageable goods. NCR citizens who can still make a living exclusively by scavenging and hunting are an uncommon sight. The combination of these cultural and economic factors led to the rebirth of wage labor: Most citizens have to seek an employer at a mill, factory or farm and work to earn their keep and earn money necessary to survive. But these jobs are easy to find in one of the many mills and farms in New California.
The citizens themselves hold a variety of opinions on these developments. While many praise the economic strength hammered out in the furnaces of the wasteland, many others decry the loss of communal spirit. Some will even curse the selfishness of other citizens, usually while pursuing goals that are just as selfish. One thing is common: The belief that opportunity has largely dried up at home and real fortunes await further east.
The NCR's free market economy is based on two resources, ever since its inception: Great brahmin herds and vast swaths of land restored to arable condition. Providing meat, leather, milk and other foodstuffs, which are the backbone of the economy of the Republic. As a result, ranchers and farmers hold great sway. During Tandi's presidency, anti-cartel regulations were implemented to limit the acreage and brahmin head one man could control. However, with her death, pressure from the Stockmen's Association and the Republican Farmer's Committee certainly helped erode them, until President Kimball overturned them completely. As a result, since 2241 much of the Republic's farming and brahmin herding has been monopolized by brahmin and agricultural barons, incredibly wealthy individuals who exert a lot of influence thanks to their money. Their success also led to the emergence of cottage industries, such as the rebirth of luxury goods manufacture and pseudo-journalism reporting on the latest purchases, commissions and life lessons of the new rich and famous.
Other branches of industry have also developed. Light industry, including tools, clothes making, mills and other manufacturing, form a significant part of the Republic's industrial output. Another element of the Republic's economy is its ordnance workshops, producing standardized weapons and armor for the New California Republic Army and Rangers.
The NCR introduced its own money around the turn of the 22nd century and initially it relied on coins minted from gold. By 2241, the economy of NCR dominated the West Coast and coins became universal currency, used by the three regional powers: NCR, Vault City and New Reno. During this time bottle caps had become worthless in these regions.
During the conflict with the Brotherhood the Republic's gold reserves were destroyed by Brotherhood raids to the point where new gold coins could not be minted and paper money could not be properly backed with gold. NCR citizens panicked and rushed to reclaim the listed face value of currency from NCR's remaining gold reserves. Since the NCR was unable to realize these withdrawals, particularly towards the frontier, faith in their currency considerably dropped. To protect against actual economic collapse, the NCR government abandoned the gold standard and established fiat currency, not payable in specie. Since then many wastelanders lost faith in it as a medium of worth, both as a result of it not being backed by anything but the government's word and the inevitable inflation. In response to the loss of faith, merchant consortiums of the Hub re-established their own currency, the venerable bottle cap, backing it with water (exchanging a standardized measure of water for caps).
By 2281, the NCR dollar is valued at about 40% of a water-backed cap and only 10% of a silver Legion Denarius. In the Mojave Wasteland, these notes can be seen in the $5, $20, and $100 denominations. The notes are issued by the Republic Reserve Bank located in Angel's Boneyard. In 2281, the current Treasurer of the Republic and head of the NCR Treasury is John Michael Henderton; his signature can be found on the front face of all NCR notes found in the Mojave Wasteland.
The ever-expanding trade routes led to the rise of powerful merchant houses, such as the Crimson Caravan, the Far Go Traders and the Gun Runners, which continue to all but completely dominate all trade within New California. Lucrative government contracts for weapons, ammunition, armor, and other necessities fueling the Republic's expansion solidify their position in the economy.
The Great War, brief as it was, caused significant climate changes, manifesting as extensive desertification, particularly in the New California area. Where once the region was one of the richest and most important agricultural regions, the decades following the war resulted in many aquifers drying up and vast stretches of arable land turned to desert. Nowhere is that more apparent than in the Central Valley. Once the largest and most fertile valley in California, it became a barren wasteland in the wake of climate change. Beyond the Brotherhood of Steel at Lost Hills, no one inhabits the Valley. Centers of human civilization developed in isolated oases and sheltered locations in the Sierra Nevadas and ruins of pre-War cities instead. The worst element of the new climate was environmental catastrophes. For example, the catastrophic drought that began in 2241 had long-lasting effects on the flora of the region and many communities throughout the wastelands.
The NCR's military is composed of several Divisions, including special cavalry and mechanized units. In addition, many of their major cities are protected and patrolled by heavily armed police officers. One of their Special Forces units consists of the New California Rangers, a select group that is pledged to protect the people of the Wastes much like the Texas Rangers of old. The Rangers are said to have numerous safehouses throughout the wastes, and they use these to strike at slavers outside of NCR territory (usually in the North). As expected, the two groups hate each other with a passion. NCR was also in the habit of establishing marshals in the major population centers in their territories, responsible for enforcing the laws of NCR throughout the Republic. Ghouls, super mutants, and humans were all known to serve in the NCR armed forces. But in the events of New Vegas, super mutants are no longer welcome in the NCR, even in the rangers. They also have access to multiple vertibirds from their battle with the Enclave over Navarro and their war with the Brotherhood of Steel. They may also have access to the blueprints of the vertibirds, because there were copies at Navarro and in possession of the Brotherhood of Steel.
The NCR seems to have access to a lot of pre-War technology. Standard NCR soldiers have service rifles along with the standard armor. Similar to the Brotherhood of Steel, the NCR uses power armor, but, unlike the Brotherhood, the NCR is forced to use salvaged and refurbished suits, which are far less effective than the armor employed by the Brotherhood. Its arsenal of power armor is also much more limited than the Brotherhood's, meaning that only a small fraction of the NCR's army uses power armor, being used only by NCR heavy troopers. Additionally, these soldiers are far less skilled in the use of power armor than Brotherhood forces. The New California Republic does not use Energy Weapons in their forces. However the NCR special forces, the NCR Ranger Veterans, use pre-War riot gear and armor. The weapons used by the Rangers include anti-materiel rifle, Ranger Sequoia, hunting revolver, brush gun, among others. As for civilian technology, they appear to have knowledge of irrigation (As apparent in the NCR sharecropper farms). They can also maintain some pre-War transportation, such as the Monorail at Camp McCarran. The NCR also had an extensive railroad network in the New Vegas area and in the Core Region. This network was used for things like transporting the limestone from Quarry Junction to Boulder City; That is until the Powder gangers revolted and the efforts to curb deathclaw expanding in population failed. However, the railroad system in the Core Region is still likely active.
After annexing Vault City, the NCR got access to many new kinds of technology, such as energy weapons, though they do not use them. Due to Vault City, the NCR can mass produce chems and stimpaks, as well as perform radiation removal and sophisticated surgical procedures, including replacement of lost limbs and organs via cloning and grafting armor plating to one's skeleton. Vault City also allows them to access the ability to make their own weapons, repair pre-War weapons, and make their own power armor, this may mean that only the original NCR Ranger Veterans have pre-War riot gear and that the others were given new models based on the original that were created at Vault City.